View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007752 | Valley 1 | Suggestion - Balancing Issues | May 11, 2012 3:07 pm | May 17, 2012 8:59 am | |
Reporter | Ipkins | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.017 | ||||
Fixed in Version | 1.021 | ||||
Summary | 0007752: JtP in building seeds too many Enchantment Items | ||||
Description | I am not sure if this is intended but there are lots of Enchantment Items in JtP Building missions that are absent in the outdoor or cave variant. Don't get me wrong, I like the idea of some pick-ups along the way, but right now it seems as if the room was like a stash. With a good cloak enchant one could easily grab lots of enchantment points, then hit a monster and start over. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
To be honest, getting enchants while doing JtP missions is my favorite part of JtP missions. |
|
Thanks! * The frequency of enchant containers in interior JTP missions was also toned down to a reasonable level. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2012 3:07 pm | Ipkins | New Issue | |
May 11, 2012 4:40 pm | Quaix | Note Added: 0024095 | |
May 12, 2012 9:29 am | tigersfan | Internal Weight | => Feature Suggestion |
May 12, 2012 9:29 am | tigersfan | Status | new => considering |
May 17, 2012 8:59 am | Chris_McElligottPark | Note Added: 0024387 | |
May 17, 2012 8:59 am | Chris_McElligottPark | Status | considering => resolved |
May 17, 2012 8:59 am | Chris_McElligottPark | Fixed in Version | => 1.021 |
May 17, 2012 8:59 am | Chris_McElligottPark | Resolution | open => fixed |
May 17, 2012 8:59 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |