View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007736 | Valley 1 | Suggestion - Balancing Issues | May 11, 2012 10:07 am | May 11, 2012 11:34 am | |
Reporter | nflftw | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.016 | ||||
Summary | 0007736: Idea for mana dilemma | ||||
Description | Why not just make every mana upgrade add 50 max mana? The diminishing returns are really, in my opinion, the problem with the changes to mana. Or, better yet, for characters that start with lower mana, make the initial upgrade or 3 higher and have diminishing returns back to 50. The point is, it just feels too weak to be a character with low mana in most circumstances right now. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Honestly, I can't see why this doesn't apply to all stats, not just mana; if mana scales differently to damage and hp, it'll cause a weird disjoint. An alternative solution would be to apply the upgrade value scaling to the initial stat values as well, and have that carry across to upgrades as well. (Different ages would still have a base at differing levels, just that -10% health would not balance +10% mana if you already have a ton of mana and not much health, for instance.) |