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IDProjectCategoryLast Update
0007736Valley 1Suggestion - Balancing IssuesMay 11, 2012 11:34 am
Reporternflftw Assigned To 
Status consideringResolutionopen 
Product Version1.016 
Summary0007736: Idea for mana dilemma
DescriptionWhy not just make every mana upgrade add 50 max mana? The diminishing returns are really, in my opinion, the problem with the changes to mana.

Or, better yet, for characters that start with lower mana, make the initial upgrade or 3 higher and have diminishing returns back to 50. The point is, it just feels too weak to be a character with low mana in most circumstances right now.
TagsNo tags attached.
Internal WeightFeature Suggestion

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BenMiff

May 11, 2012 11:34 am

reporter   ~0024047

Honestly, I can't see why this doesn't apply to all stats, not just mana; if mana scales differently to damage and hp, it'll cause a weird disjoint.

An alternative solution would be to apply the upgrade value scaling to the initial stat values as well, and have that carry across to upgrades as well. (Different ages would still have a base at differing levels, just that -10% health would not balance +10% mana if you already have a ton of mana and not much health, for instance.)

Issue History

Date Modified Username Field Change
May 11, 2012 10:07 am nflftw New Issue
May 11, 2012 11:12 am tigersfan Internal Weight => Feature Suggestion
May 11, 2012 11:12 am tigersfan Status new => considering
May 11, 2012 11:34 am BenMiff Note Added: 0024047