View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007683 | AI War 1 / Classic | Suggestion - Balance Tweaks | May 9, 2012 4:15 pm | May 10, 2012 8:12 am | |
Reporter | Lemon | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.034 | ||||
Summary | 0007683: Attrition damage not scaling with ship caps. | ||||
Description | Attritioners are doing equal attrition per ship against all ship caps, which leads to an 8x power disparity across the range of options. It takes 54 seconds for 5 Mk1 Attritioners to kill a cap of Mk1 fighters on high ship caps but would take 532 seconds to kill the same cap of Mk1 fighters on very low ship caps. Their damage should scale up/down similarly to how the fleet ships scale their damage. This would give attritioners a slight undesirable advantage in low cap games where their increased damage is more effective against non-scaled ship caps. However, since their damage is mostly negligible against larger ships either way, this is massively more fair than not scaling the damage at all. This probably occurs on other sources of attrition damage as well, so consider changing those as well. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||