View Issue Details

IDProjectCategoryLast Update
0000759AI War 1 / ClassicBalance IssueDec 4, 2010 1:29 am
ReporterLancefighter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.719 
Fixed in Version4.045 
Summary0000759: Camouflager + guardians = 'fun'
DescriptionBecause losing is fun!

So, I get it - the Camouflager AI is designed to make your life miserable. Scout intel is fairly useless, and even looking at the system is troublesome due to the sheer stupidity of invisible guardians.

Problem is, I think its doing its job VERY well. Dont get me wrong, I absolutely ADORE getting roflstomped by flak guardians/raider guardians, but usually I enjoy it slightly more when I see them coming and am able to do nothing. Unfortunately, in this case, its just a roll of the dice every time I go through a wormhole - will there be a nuclear-missile-esque flak guardian in my way? Maybe even a half dozen sniper guardians? Will a tractor come and steal my units? I HAVE NO CLUE.

And I detest that.
TagsNo tags attached.
Internal Weight

Activities

Sizzle

Oct 20, 2010 5:16 pm

reporter   ~0001613

Tachyon warheads FTW? (likely would wake up all the guardians who then come and roflstomp you).

Lancefighter

Oct 20, 2010 5:19 pm

reporter   ~0001614

That does nothing except get my scout killed - they are NOT cloaked, tachyons are USELESS.

they are CAMOUFLAGED.

Sizzle

Oct 20, 2010 5:27 pm

reporter   ~0001616

Oh, I thought that camouflage was a special implementation of cloaked, I haven't had to deal with that yet... o.O Silly me.

Move along.... *is* there any mechanism to deal with them aside from 'stir the hornet's nest with a (preferably) long stick'? Seems like you'd have to treat every system as if it was potentially a death trap and bring in a large fleet (and at the same time pray that there's not a camouflaged eye somewhere)

Lancefighter

Oct 20, 2010 5:40 pm

reporter   ~0001617

sorry I felt that distinction had to be made obvious..

My main method seems to involve throwing transports at them - they are the biggest thing I have that is mostly immune to guardians.. but thats pretty much just throwing units in suicidally to see what im dealing with

Thankfully, eyes seem to be stationary and thus, show up a lot easier.

orzelek

Oct 20, 2010 6:00 pm

reporter   ~0001622

Recently I have an overwhelming feeling that some of "old" game mechanics (notably more powerful ones - planetary cloaker, camouflage, raid engine, AI fortresses) get new deadlier meaning now. Part of this maybe because I just scouted Mk II planet with Ion III + Raid engine under Mk II force field 2 jumps from my HW.

Lancefighter

Oct 20, 2010 6:02 pm

reporter   ~0001623

ouch :\
I actually, in this same game, had an interplanetary munitions booster two jumps away. Problem is, I didnt realize it until after i spent an hour going in the other direction on an x map... So by the time i realized how screwed I was, the ai had 20 hybrids+munitions boosting waiting for me..

orzelek

Oct 20, 2010 6:15 pm

reporter   ~0001625

I'm quite afraid of what will happen if you meet some of the guardians (artillery/laser/raider) with munitions boost.

Lancefighter

Oct 20, 2010 6:31 pm

reporter   ~0001626

Thankfully, there werent... many.. there...

Chris_McElligottPark

Dec 4, 2010 1:29 am

administrator   ~0005151

* Guardians are now immune to the effect of the camouflager.

Issue History

Date Modified Username Field Change
Oct 20, 2010 5:03 pm Lancefighter New Issue
Oct 20, 2010 5:16 pm Sizzle Note Added: 0001613
Oct 20, 2010 5:19 pm Lancefighter Note Added: 0001614
Oct 20, 2010 5:27 pm Sizzle Note Added: 0001616
Oct 20, 2010 5:40 pm Lancefighter Note Added: 0001617
Oct 20, 2010 6:00 pm orzelek Note Added: 0001622
Oct 20, 2010 6:02 pm Lancefighter Note Added: 0001623
Oct 20, 2010 6:15 pm orzelek Note Added: 0001625
Oct 20, 2010 6:31 pm Lancefighter Note Added: 0001626
Dec 4, 2010 1:29 am Chris_McElligottPark Note Added: 0005151
Dec 4, 2010 1:29 am Chris_McElligottPark Status new => resolved
Dec 4, 2010 1:29 am Chris_McElligottPark Fixed in Version => 4.045
Dec 4, 2010 1:29 am Chris_McElligottPark Resolution open => fixed
Dec 4, 2010 1:29 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue