View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007563 | Valley 1 | Suggestion - Balancing Issues | May 5, 2012 9:58 am | Aug 24, 2012 7:30 pm | |
Reporter | GauHelldragon | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 1.009 | ||||
Fixed in Version | 1.010 | ||||
Summary | 0007563: Drop upgrade stones and/or conscience shards upon death | ||||
Description | It seems like some people want more of a penalty when you die. Perhaps you lose or drop a percentage of your upgrade or consciousness shards upon death? The percentage could be based on the current difficulty setting. Set to 0% for the easier difficulty settings perhaps. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0007544 | closed | Chris_McElligottPark | Limit storage of upgrade stones |
related to | 0007616 | closed | Chris_McElligottPark | Upgrade and Upgrade Stones |
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Thanks! * In the prior version, it was very confusing because "general loot drops" looked like green consciousness shards when in fact they were just a general loot drop. This was compounded by the fact that enemies were dropping empty loot drops when they should not have been, ** First of all, the graphics have been made more clear so that general loot drops no longer look anything like consciousness shards -- they now look like a bag of stuff instead. ** Secondly, fixed the bug that was causing those useless drops to happen in the first place. |
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Erm sorry, I think you might have confused this suggestion with something else. This was actually meant to be an idea for what would happen when a player dies. |
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I think this suggestion may have been mistakenly confused to be a bug report. |
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Where would they go if you died in a mission? |
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Well you could have it so that they drop to the ground, forcing you to come back and fight your ghost to recover them. Or you could also just have it so that they are just permanently lost. Or maybe both, depending on the difficulty setting? If it happened during a mission and it was using the drop method, I suppose you could just have them drop outside the mission area (where your 'corpse' gets teleported to) |
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No more upgrade stones, so moot now! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 5, 2012 9:58 am | GauHelldragon | New Issue | |
May 5, 2012 12:47 pm | Chris_McElligottPark | Internal Weight | => New |
May 5, 2012 12:47 pm | Chris_McElligottPark | Note Added: 0023548 | |
May 5, 2012 12:47 pm | Chris_McElligottPark | Status | new => resolved |
May 5, 2012 12:47 pm | Chris_McElligottPark | Fixed in Version | => 1.010 |
May 5, 2012 12:47 pm | Chris_McElligottPark | Resolution | open => fixed |
May 5, 2012 12:47 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 5, 2012 2:12 pm | GauHelldragon | Note Added: 0023573 | |
May 5, 2012 2:15 pm | GauHelldragon | Note Edited: 0023573 | |
May 5, 2012 2:17 pm | GauHelldragon | Note Added: 0023574 | |
May 5, 2012 2:17 pm | GauHelldragon | Status | resolved => feedback |
May 5, 2012 2:17 pm | GauHelldragon | Resolution | fixed => reopened |
May 5, 2012 2:24 pm | Penumbra | Note Added: 0023575 | |
May 5, 2012 2:31 pm | GauHelldragon | Note Added: 0023576 | |
May 5, 2012 2:31 pm | GauHelldragon | Status | feedback => assigned |
May 5, 2012 2:33 pm | GauHelldragon | Note Edited: 0023576 | |
May 5, 2012 7:12 pm | Penumbra | Relationship added | related to 0007544 |
May 5, 2012 11:05 pm | tigersfan | Internal Weight | New => Feature Suggestion |
May 5, 2012 11:05 pm | tigersfan | Assigned To | Chris_McElligottPark => |
May 5, 2012 11:05 pm | tigersfan | Status | assigned => considering |
May 7, 2012 1:43 pm | Penumbra | Relationship added | related to 0007616 |
Aug 24, 2012 7:30 pm | Chris_McElligottPark | Note Added: 0027957 | |
Aug 24, 2012 7:30 pm | Chris_McElligottPark | Status | considering => closed |
Aug 24, 2012 7:30 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 24, 2012 7:30 pm | Chris_McElligottPark | Resolution | reopened => fixed |