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IDProjectCategoryLast Update
0007460Valley 1Suggestion - Room Ideas/ComplaintsMay 3, 2012 12:32 pm
ReporterSingularity125 Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version1.007 
Summary0007460: Adding wormholes
DescriptionHere's the idea in a nutshell: have some warp gates very rarely contain another gate within them (perhaps called a wormhole). This wormhole would have two functions:

1. Like other warps, a wormhole would let you warp to any other discovered wormhole. However, instead of being restricted to the current world map square, you can warp between wormholes all over the current continent. This is a convenience factor, but on its own has little importance since the world map is risk-free. However, to expand on this I'd humbly suggest two other changes:
       a. There is always a wormhole within the settlement, so finding one deep within a cave makes it even easier to go back and heal.
       b. A wormhole that's been discovered causes its square to be considered a candidate for a wind shelter (it is "adjacent" to a safe square this way). This makes a potential reward for exploring stormy squares because it is more efficient to place shelters in the middle of the storm than on the edge of it, but people who didn't want to take that risk can still use the old method.

2. The other thing that would be cool would be to make the wormhole "enterable", treating it like a side link. This would link it to one other wormhole elsewhere on the continent. This would be a stable link, but would add an element of surprise for exploration again, for those seeking one. Who knows whether you end up out in the ocean or deep under a lava flat? You always have that invincibility from standing still in a new room, so there's really no risk involved, just fun! This is a part that I'm not sure could be done with the current map generation (because I understand it's done on the fly, and piecemeal)... how hard would it be to "place" a wormhole in an unvisited region? Say, roll some numbers when you enter one, so you know it's on map square X,Y, in surface square Z, and probably at a cave depth Q... and then generate the other layers as you explore upwards or downwards from that point?
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
May 2, 2012 10:14 pm Singularity125 New Issue
May 3, 2012 12:32 pm tigersfan Internal Weight => Feature Suggestion
May 3, 2012 12:32 pm tigersfan Status new => considering