View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007375 | Valley 1 | Bug - AVWW Multiplayer | Apr 30, 2012 3:09 pm | May 1, 2012 1:45 pm | |
Reporter | LintMan | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.006 | ||||
Fixed in Version | 1.007 | ||||
Summary | 0007375: MP spell resources not shared with other players until possibly sometime (much) later | ||||
Description | In LAN multiplayer, it seems that spell resources you pick up from the ground (as opposed to mission rewarded ones) are not immediately also given to other players. Playing with my son, I collected many dozens of citrine wile exploring some caves, while elsewhere he deforested a region or two and got hundreds of plums and cherries. Later, I checked his supplies, and he did not have the citrine I collected, and I didn't have the cherries and plums he collected. At the settlement, I wasn't able to craft any plum-dependent spells because I had none previously and his were not added for me. Bedtime, he exited out of the game but then I reconnected his character to check something, and saw that suddenly he had all the extra citrine I collected. So then I checked my character (which hadn't exited the srver), and I was still missing the plums and cherries he had collected. So I exited my character from the server, reconnected and all the extra plums and cherries were now available for me, and the plum-dependent spells were now available for me to craft. At the time of this exiting/reconnecting, his character was in a mission, and it's possible that he had not returned to the settlement between the tree-harvesting and the mission. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Not sure if this comes from the same place or not, but there was a report of this on the forums as well. |
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For 1.007: * MP: Fixed a bug where picking up crafting ingredients from the ground only had an impact on settlement stockpiles on the server and on the client that actually picked up the item (and, probably most of the time, clients who happened to be in the same chunk as the client picking up the item). Now it is synced to all connected players. Thanks much, this was a pretty important one :) |
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Glad to help! @tigersfan - yeah, that was me on the forum, too. I posted it here after you said to Mantis it. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2012 3:09 pm | LintMan | New Issue | |
May 1, 2012 8:41 am | tigersfan | Internal Weight | => Major Problem |
May 1, 2012 8:41 am | tigersfan | Note Added: 0023139 | |
May 1, 2012 8:41 am | tigersfan | Assigned To | => keith.lamothe |
May 1, 2012 8:41 am | tigersfan | Status | new => assigned |
May 1, 2012 11:19 am | keith.lamothe | Note Added: 0023154 | |
May 1, 2012 11:19 am | keith.lamothe | Status | assigned => resolved |
May 1, 2012 11:19 am | keith.lamothe | Fixed in Version | => 1.007 |
May 1, 2012 11:19 am | keith.lamothe | Resolution | open => fixed |
May 1, 2012 1:45 pm | LintMan | Note Added: 0023163 |