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IDProjectCategoryLast Update
0007328Valley 1Suggestion - Balancing IssuesMay 3, 2012 3:36 am
ReporterVampStrike Assigned To 
Status consideringResolutionopen 
Product Version1.006 
Summary0007328: Enemy Health Multiplier for Multiplayer, Too Much?
DescriptionI wasn't 100% sure if this was a balance issue or multiplayer suggestion. But here it is.

I believe that the health multiplier for multiplayer gameplay is a fair bit too high.
As I find that the enemies having such high hp just makes fighting them more of a time consuming chore.

I think this should be balanced/tweaked to make it not necessarily easier, but not just take so damn long to fight things.

I was thinking that lower the health multiplier, but giving them a damage bonus would be sufficient, as the damage they deal would cause a more tactical approach rather than "Blast it for a few minutes till it dies"
Possibly something like +50% health and +15% damage per extra player in the chunk.

Example 1 of a boss monster:
Base stats on single player:
Health: 2000
Damage: 100 (Whatever shape or form.)

Current Stats with 6 players:
Health: 12000 <-(See what I mean?)
Damage: 100

Suggested stats with 6 players: (+50%HP, +15% DMG/Player)
Health: 7000 (Base 2000 + 1000x5(50% For each of the 5 extras)
Damage: 175 (Base 100 + 15x5(15% For each of the 5 extras)


I believe that in doing this, it will make battles shorter, but more dangerous at the same time.
Therefore not making it too easy, but shortening how long you have to spam your spells for. This will cause less boredom from repetition in multiplayer and the increased damage will make player be more careful rather than just "Stand and Deliver for a bit"

Thank you for your consideration of the topic.

Regards,
VampStrike
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

KDR_11k

Apr 29, 2012 3:03 am

reporter   ~0022983

Sounds fair, that way bringing in multiple players has a clear effect instead of simply demanding the same effort from everyone.

GUDare

Apr 29, 2012 5:19 am

reporter   ~0022985

Ya know, that might work... Glass cannons would hate life, but they're already living on borrowed time...

Skarlath

Apr 30, 2012 6:17 pm

reporter   ~0023103

Then some teamwork spells should be added as well, giving players a bit of variety in their actions. (Shields, buffs etc...)

VampStrike

May 3, 2012 3:36 am

reporter   ~0023338

Glass cannons: just don't get hit?
but yeah, you guys are right.

Issue History

Date Modified Username Field Change
Apr 29, 2012 2:56 am VampStrike New Issue
Apr 29, 2012 3:03 am KDR_11k Note Added: 0022983
Apr 29, 2012 5:19 am GUDare Note Added: 0022985
Apr 30, 2012 12:19 pm tigersfan Internal Weight => Feature Suggestion
Apr 30, 2012 12:19 pm tigersfan Status new => considering
Apr 30, 2012 6:17 pm Skarlath Note Added: 0023103
May 3, 2012 3:36 am VampStrike Note Added: 0023338