View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007305 | Valley 1 | Graphical Bug | Apr 28, 2012 8:34 am | Apr 30, 2012 8:18 pm | |
Reporter | Purlox | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 1.004 | ||||
Summary | 0007305: Delay in registering damage in the message log | ||||
Description | It does lower your health instantly and gives you any effect asociated with it, but still for some reason there is small delay in damage being written in message log. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Working as intended. That way the game can summarize multiple bits of damage that hit you at once rather than flooding your message log with 6x to 10x as many messages. |
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I would like if there was turnable option in settings, that would allow you to turn this off, because I sometimes want to know what exactly hit me or which attack did the most damage of the ones that I have been hit few seconds ago. |
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This seems to have been accidentally set as a sticky. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 28, 2012 8:34 am | Purlox | New Issue | |
Apr 28, 2012 8:53 am | Chris_McElligottPark | Sticky Issue | No => Yes |
Apr 28, 2012 8:55 am | Chris_McElligottPark | Internal Weight | => New |
Apr 28, 2012 8:55 am | Chris_McElligottPark | Note Added: 0022903 | |
Apr 28, 2012 8:55 am | Chris_McElligottPark | Status | new => closed |
Apr 28, 2012 8:55 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2012 8:55 am | Chris_McElligottPark | Resolution | open => no change required |
Apr 28, 2012 4:21 pm | Purlox | Note Added: 0022927 | |
Apr 30, 2012 8:17 pm | khadgar | Note Added: 0023126 | |
Apr 30, 2012 8:18 pm | Chris_McElligottPark | Sticky Issue | Yes => No |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |