View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007247 | Valley 1 | Bug - Monster Behavior | Apr 26, 2012 1:48 am | May 2, 2012 7:47 am | |
Reporter | kingisaaclinksr | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.001 | ||||
Summary | 0007247: Explosive Espers bugged explosions | ||||
Description | I've noticed that explosive Espers have a poor radius of explosion if they are touching the wall at all upon death, is this intended? It doesn't make them very threatening much of the time as they are usually touching a wall. Just throwing this out there, I do think their explosion is rather pretty to look at, when I'm not dying in it ;) King | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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This happens frequently on my multiplayer server. The exploding espers and crawlers both have the issue where sometimes the explosions don't travel, and stay confined to the single death location. Meaning that you don't take any damage unless you were standing on them. If you were making the poor decision to stand on it, then the damage is always instantly fatal because you take all the damage that would normally have been distributed over a much larger area. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 26, 2012 1:48 am | kingisaaclinksr | New Issue | |
Apr 26, 2012 1:49 am | kingisaaclinksr | Description Updated | |
Apr 26, 2012 7:34 am | tigersfan | Internal Weight | => Fix Before Major Release |
Apr 26, 2012 7:34 am | tigersfan | Assigned To | => Chris_McElligottPark |
Apr 26, 2012 7:34 am | tigersfan | Status | new => assigned |
May 2, 2012 7:47 am | steelstiletto | Note Added: 0023259 |