View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000719 | AI War 1 / Classic | Bug - Other | Oct 19, 2010 7:46 pm | Dec 20, 2010 9:08 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | minor fix for later | Resolution | open | ||
Product Version | 3.719 | ||||
Summary | 0000719: manufactories are not staying paused when your economy is hitting rock bottom | ||||
Description | I think these need to be rebalanced anyways. The trade-off of giving 12 to get eight doesn't make sense at extremely low resource values, especially below 100. You can be losing 5% of your resources per second at such values. It actually can create a situation at really low resources where the give and take is so fast between scarce resources that you end up losing everything by arbitrage. I suggest having a critical value where these manufactories kick-in, but they certainly should not be coming unpaused immediately after pausing them. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 19, 2010 7:46 pm | themachineissentient | New Issue | |
Oct 19, 2010 7:47 pm | themachineissentient | Category | Bug - UI => Bug - Other |
Oct 20, 2010 2:09 pm | Chris_McElligottPark | Note Added: 0001548 | |
Oct 20, 2010 2:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 20, 2010 2:09 pm | Chris_McElligottPark | Status | new => feature for later |
Dec 20, 2010 9:08 pm | Chris_McElligottPark | Status | feature for later => minor fix for later |