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IDProjectCategoryLast Update
0000700AI War 1 / ClassicSuggestion - Balance TweaksOct 18, 2010 11:02 pm
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.718 
Fixed in Version3.719 
Summary0000700: start with the regeneration chamber if you use children ships, allow regeneration chamber without supply in forward positions
DescriptionThis would make for a great beachhead attack scenario, and provide a strategic target for the AI as well as increase the utility value of children ships
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Chris_McElligottPark

Oct 18, 2010 11:02 pm

administrator   ~0001267

For next release:

* The Neinzul Regeneration Chamber no longer requires a knowledge unlock, and no longer requires supply.

I thought I'd already removed the tech unlock, but apparently not.

Issue History

Date Modified Username Field Change
Oct 18, 2010 10:59 pm themachineissentient New Issue
Oct 18, 2010 11:02 pm Chris_McElligottPark Note Added: 0001267
Oct 18, 2010 11:02 pm Chris_McElligottPark Status new => resolved
Oct 18, 2010 11:02 pm Chris_McElligottPark Fixed in Version => 3.719
Oct 18, 2010 11:02 pm Chris_McElligottPark Resolution open => fixed
Oct 18, 2010 11:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark