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ArcenDebugLog.txt (87,103 bytes)
2/28/2012 10:11:24 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
2/28/2012 10:24:52 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
2/28/2012 11:24:13 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
2/29/2012 9:35:25 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
2/29/2012 10:31:14 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
2/29/2012 11:09:58 PM
Entity DEFINITELY moved on load! Marie2: (416.0, 1152.0) ... 382,448
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/1/2012 3:20:53 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
at AbstractArcenWindow.Render(.UnityRenderer R)
at ArcenGUIManager.Render(.UnityRenderer R)
at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
at MainCameraLogic.Update()
3/1/2012 8:25:59 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at World.GrantEnchantPoints(Int32 NumberToGrant, .PlayerAccount PlayerCausingGrant, .AbilityUseResult Result)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/1/2012 11:38:56 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.IntializeListOfAllPossibleEnchantItems()
at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
at PlayerAccount.GetPercentProgressTowardsNextEnchant()
at World.GrantEnchantPoints(Int32 NumberToGrant, .PlayerAccount PlayerCausingGrant, .AbilityUseResult Result)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:35:12 PM
Generated New Regions x222
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.GenerateNewContinent(.AbilityUseResult Result)
at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld)
at MainMenu.<SubclassInit>b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty)
at StartNewWorldPopup.StartNewWorldPopup_OK()
at ArcenQueuedButtonClickDelegate.Execute()
at ArcenGUIManager.DrawGUI()
at MainCameraLogic.OnGUI()
3/15/2012 3:36:09 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:36:09 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:36:09 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:40:53 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:40:53 PM
Refused attempt by player account #11136 (default) to connect because it is already in use (connected).
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:53:35 PM
New status: Disconnected (Application exiting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:53:40 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:53:40 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:55:31 PM
New status: Disconnected (Application exiting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:55:32 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:55:32 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:55:32 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 3:55:40 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:55:53 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 38 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:55:53 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 38 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:55:53 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 38 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:55:53 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 38 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:58:13 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 3:58:38 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 100 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:58:38 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 100 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:58:38 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 100 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 3:58:39 PM
QueuedAbilityUse.Execute:rejected StartNewCharacterSelection due to usingEntityID 100 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 9:28:48 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 9:28:48 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 9:28:48 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/15/2012 9:28:50 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/15/2012 9:45:30 PM
QueuedAbilityUse.Execute:rejected PurpleSilentPiercingAttackHitWithKnockback due to usingEntityID 36028797018964246 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 10:12:24 PM
QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 23 not found (last dropped was 15)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 10:13:41 PM
QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 24 not found (last dropped was 23)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 10:19:26 PM
QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 31 not found (last dropped was 29)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 10:37:55 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object
at StrategyMapTaskTypeData.ExecuteStrategyGameOrderInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at StrategyMapTaskTypeData.ExecuteStrategyGameOrder (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:Macrogame_IssueStrategyMapOrder
QueuedAbilityUse.StrategyOrderTaskType:MigrateLonerNPC
QueuedAbilityUse.TargetPoint:1,-1
QueuedAbilityUse.TargetRegionID:16
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 10:38:30 PM
Entity DEFINITELY moved on load! Bat: (6135.0, 63.0) ... 6135,164
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4253 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4254 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4255 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4256 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4257 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4258 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4259 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4260 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4253 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4254 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4255 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4256 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4257 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4258 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4259 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:03:34 PM
QueuedAbilityUse.Execute:rejected RedAmoebaShotExplosion due to usingEntityID 4260 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:06:04 PM
QueuedAbilityUse.Execute:rejected SelfDestructNonImmediately due to usingEntityID 36028797018964489 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:09:23 PM
QueuedAbilityUse.Execute:rejected PurpleSilentPiercingAttackHitWithKnockback due to usingEntityID 72057594037928614 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:10:45 PM
QueuedAbilityUse.Execute:rejected SelfDestructNonImmediately due to usingEntityID 36028797018964525 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:11:59 PM
QueuedAbilityUse.Execute:rejected PurpleSilentPiercingAttackHitWithKnockback due to usingEntityID 72057594037928633 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/15/2012 11:26:26 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object
at StrategyMapTaskTypeData.ExecuteStrategyGameOrderInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at StrategyMapTaskTypeData.ExecuteStrategyGameOrder (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:Macrogame_IssueStrategyMapOrder
QueuedAbilityUse.StrategyOrderTaskType:MigrateLonerNPC
QueuedAbilityUse.TargetPoint:-1,3
QueuedAbilityUse.TargetRegionID:45
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/17/2012 11:15:22 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/17/2012 11:15:56 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/17/2012 11:15:56 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/17/2012 11:15:56 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/17/2012 11:16:37 PM
Entity DEFINITELY moved on load! Bat: (7643.0, 127.0) ... 7643,164
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/17/2012 11:31:13 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018964887 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/17/2012 11:31:16 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018964889 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/17/2012 11:32:25 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018964890 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/17/2012 11:52:10 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018965047 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 5:04:09 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/18/2012 5:04:09 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/18/2012 5:04:09 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/18/2012 5:04:14 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/18/2012 5:06:37 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037929415 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 5:07:48 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037929423 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 5:17:04 PM
Entity DEFINITELY moved on load! Bat: (32.0, 767.0) ... 145,767
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 6:15:12 PM
QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 198 not found (last dropped was 195)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 6:39:55 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037929744 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 6:46:29 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037929830 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 6:57:45 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037929946 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 7:07:41 PM
QueuedAbilityUse.Execute:rejected WaterEsperShotExplosion due to ExecutionContextChunkID 229 not found (last dropped was 211)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 7:14:18 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930036 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 7:14:19 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930037 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 7:26:38 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930177 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 8:37:31 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930375 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 8:39:35 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930407 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 8:39:35 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930407 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 8:41:02 PM
Entity DEFINITELY moved on load! Marie: (10181.0, 2366.0) ... 10157,2300
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 8:43:23 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930455 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 10:29:59 PM
QueuedAbilityUse.Execute:rejected AddJustEnteredChunkInvincibility due to ExecutionContextChunkID 312 not found (last dropped was 24)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 11:04:29 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930800 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 11:04:29 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 72057594037930800 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/18/2012 11:04:47 PM
QueuedAbilityUse.Execute:rejected DoChunkMonsterSpawning due to ExecutionContextChunkID 366 not found (last dropped was 365)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 10:41:26 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/20/2012 10:41:29 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/20/2012 10:41:30 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/20/2012 10:41:30 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/20/2012 10:48:18 PM
QueuedAbilityUse.Execute:rejected SkelebotMeleeAttackWithoutKnockback due to ExecutionContextChunkID 396 not found (last dropped was 395)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 10:50:02 PM
QueuedAbilityUse.Execute:rejected LaunchRockHit due to usingEntityID 36028797018968260 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:02:35 PM
QueuedAbilityUse.Execute:rejected DoChunkMonsterSpawning due to ExecutionContextChunkID 422 not found (last dropped was 421)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47927 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47928 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47929 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47930 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47931 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47932 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47933 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47934 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47935 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:13:14 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 47936 not found:True
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/20/2012 11:15:36 PM
Entity DEFINITELY moved on load! Bat: (14873.0, 63.0) ... 14873,164
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at GameEntity.RunCollisionCheck()
at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType)
at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random)
at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result)
at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result)
at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/22/2012 3:37:57 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/22/2012 3:37:57 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/22/2012 3:37:57 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
3/22/2012 3:38:39 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
3/22/2012 4:00:08 PM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 50303 not found:False
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 6:59:57 PM
Generated New Regions x332
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at World.GenerateNewContinent(.AbilityUseResult Result)
at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result)
at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld)
at MainMenu.<SubclassInit>b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty)
at StartNewWorldPopup.StartNewWorldPopup_OK()
at ArcenQueuedButtonClickDelegate.Execute()
at ArcenGUIManager.DrawGUI()
at MainCameraLogic.OnGUI()
4/1/2012 7:00:46 PM
New status: Connecting (Connecting)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
4/1/2012 7:00:46 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
4/1/2012 7:00:46 PM
New status: Connected (Connected)
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkClientWrapper.CheckClient()
at MainCameraLogic.Update()
4/1/2012 7:00:52 PM
Server sending C_RequestCredentials message
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.TellTheDeveloper(System.String Message)
at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.Update()
4/1/2012 7:02:00 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:2
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2514,1237
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:01 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:2
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2580,952
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:02 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:2
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2636,792
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:04 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:2
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2596,775
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:32 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1289,963
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:32 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1289,963
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:36 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1485,953
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:36 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1485,953
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:41 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1690,958
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:02:41 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:3
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:1690,958
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:14 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:572,1356
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:17 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#11 type:Marie
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:556,1164
QueuedAbilityUse.UsingEntityID:11
UsingEntity.TypeData.Type:Marie
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:27 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:582,1011
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:27 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:582,1011
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:56 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2806,1393
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
4/1/2012 7:03:56 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#54 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:4
QueuedAbilityUse.ExecutionContextRegionID:1
QueuedAbilityUse.TargetPoint:2806,1393
QueuedAbilityUse.UsingEntityID:54
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
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