View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006921 | Valley 1 | Bug - AVWW Multiplayer | Mar 28, 2012 11:32 pm | Mar 28, 2012 11:35 pm | |
Reporter | Ripperjk | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.918 | ||||
Fixed in Version | 0.919 | ||||
Summary | 0006921: Multiplayer - unhandled errors galore | ||||
Description | Hey guys, A buddy and I just found out about the game - instant purchase - such a cool game world and concept! But when we play together - after a small amount of play time the server craps out with a huge list of 'Unhandled Error'. The world appears to be borked as shutting everything down and restarting results in the same errors and nothing can be interacted with in the world. Even if things do retain the ability to be interacted with - using doors results in a black screen that never ends. Some creatures can be killed but wont attack, but mostly they are just there doing nothing, cant be attacked, dont hurt you, etc. This has occured both in the worlds he made and mine. We did not play multi before the latest update - 918 I believe - so I cant say if it had anything to do with it. But after making 2 test worlds each - the same thing has happened on all 4. We typically get thru the tutorial area and settlement - it always craps out about 5-10 minutes after entering the first world square we go to from Settlement. I saw something about grabbing the first error report on the server screen - but exitted out without doing so, Ill see if I can grab one. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0006919 | resolved | Chris_McElligottPark | Error when on "meteor defense" mission. Cannot properly exit game. |
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UnhandledErrors.txt (230,845 bytes)
3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:15 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:15 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:16 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:16 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:17 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:17 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:18 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:18 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:19 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:19 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 3/28/2012 11:24:20 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:24:20 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 |
|
Thanks! * Fixed a garden variety null reference exception that was introduced two versions ago (aka, this morning), which was nonetheless making some worlds unplayable. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 28, 2012 11:32 pm | Ripperjk | New Issue | |
Mar 28, 2012 11:32 pm | Ripperjk | File Added: UnhandledErrors.txt | |
Mar 28, 2012 11:34 pm | Chris_McElligottPark | Relationship added | duplicate of 0006919 |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Note Added: 0021541 | |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Status | new => resolved |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Fixed in Version | => 0.919 |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 28, 2012 11:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |