View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006886 | Valley 1 | Bug - Other | Mar 27, 2012 12:00 am | Mar 28, 2012 12:15 pm | |
Reporter | nickmame | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.916 | ||||
Fixed in Version | 0.917 | ||||
Summary | 0006886: Collisions teleport player through walls | ||||
Description | When a player collides with a monster for a long period of time, either the player or the monster will be teleported a short distance. This can teleport the player or the monster through walls and floors. I haven't encountered a serious version of this bug yet, but I wonder if it's possible for the player to be teleported into an inaccessible area. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I think this is related but i have seen the same happen near instantly when a creature collides from above after having been on the ground for barely a second myself, it has kicked me through platforms but also through solid floors. At one time it unintentionally helped me get down into a rescue from cave mission before, but it did make things a little harder to find my way back up. Happened to me more than twice on solid floors, and more than a dozen times on platforms. edit: Just happened again, this time in a boss room and i got teleported into a square that had walls around it completely and that was filled with water. |
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Is this in multiplayer? If so, there's not a whole lot we can do about it, I don't think. |
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It was in multiplayer. I'm not sure if it's exclusive to multiplayer since I don't play much single player. |
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I had an idea for something that should be able to fix this. Will see what happens. |
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Thanks! * Put in extra checks into the "I'm currently in an invalid position" logic so that you can't wind up getting pushed through a wall or other solid object (or having an enemy do the same to you). That was mostly only possible in multiplayer. ** If you and an enemy wind up touching, and the enemy has you pinned against a wall, then consider yourself essentially grappled; greater or lesser teleport would get you out of that sort of sticky spot, but not much else will beyond knocking the enemy back (so splashback and similar are also useful here). |
Date Modified | Username | Field | Change |
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Mar 27, 2012 12:00 am | nickmame | New Issue | |
Mar 27, 2012 4:11 am | silverhound | Note Added: 0021411 | |
Mar 27, 2012 6:33 am | silverhound | Note Edited: 0021411 | |
Mar 27, 2012 9:22 am | Chris_McElligottPark | Note Added: 0021421 | |
Mar 27, 2012 9:55 am | nickmame | Note Added: 0021426 | |
Mar 27, 2012 9:57 am | Chris_McElligottPark | Note Added: 0021427 | |
Mar 27, 2012 2:26 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 27, 2012 2:26 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 27, 2012 2:26 pm | tigersfan | Status | new => assigned |
Mar 28, 2012 12:15 pm | Chris_McElligottPark | Note Added: 0021475 | |
Mar 28, 2012 12:15 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 28, 2012 12:15 pm | Chris_McElligottPark | Fixed in Version | => 0.917 |
Mar 28, 2012 12:15 pm | Chris_McElligottPark | Resolution | open => fixed |