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IDProjectCategoryLast Update
0006881Valley 1Bug - OtherMar 28, 2012 8:13 pm
ReporterPenumbra Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.918 
Summary0006881: No Rescue Mission inside Rescue room
DescriptionI entered a room marked "Interior Rescue Mission Entrance" but there was only an exit door and a gate inside. There was no mission entrance.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

duplicate of 0006785 resolvedChris_McElligottPark "Underground Rescue Mission" room in lava flats has no mission entrance. 

Activities

Penumbra

Mar 26, 2012 9:02 pm

reporter  

AVWW_noRescueMission.zip (127,530 bytes)

Penumbra

Mar 26, 2012 9:02 pm

reporter   ~0021397

I think I've seen this reported already, but I didn't find it.

Penumbra

Mar 26, 2012 9:39 pm

reporter  

AVWW_noRescueMission1.zip (152,276 bytes)

Penumbra

Mar 26, 2012 9:58 pm

reporter  

AVWW_noRescueMission2.zip (168,471 bytes)

Penumbra

Mar 26, 2012 9:58 pm

reporter   ~0021404

Three rescue rooms in a row, nothing.

khadgar

Mar 28, 2012 2:13 pm

reporter   ~0021490

Penumbra - same issue as 0006785 ?

Penumbra

Mar 28, 2012 2:16 pm

reporter   ~0021491

Yes! I knew I saw it before.

Chris_McElligottPark

Mar 28, 2012 8:13 pm

administrator   ~0021524

Thanks!

* Added a new kind of playable character that you can now get: draconites. You can now find them in the wild garden age.
** They are extremely strong, if a little on the short side, but vastly more primitive than any other characters in the game. Their mana is much lower, they move slower, they cannot wear heatsuits/snowsuits, but they have innate ambient temperature resistance.
** They are primitive enough not to have developed formal speech yet, and are completely unable to communicate with any other characters in the game. But they are pretty intelligent nonetheless, and can pick up the meaning of what is going on, most of the time, even without speech.

* The mystery of why some rescue mission rooms would not spawn a rescue mission is now solved: they were from the wild garden age, which previously had no NPCs.
** The solution was obviously to add the draconites, but we also did some streamlining of the mission definitions to make it so that it's more clear to us in the code what is going on and when. If we made a mistake and any mission generation is now doing anything funny, please let us know.

Issue History

Date Modified Username Field Change
Mar 26, 2012 9:02 pm Penumbra New Issue
Mar 26, 2012 9:02 pm Penumbra File Added: AVWW_noRescueMission.zip
Mar 26, 2012 9:02 pm Penumbra Note Added: 0021397
Mar 26, 2012 9:39 pm Penumbra File Added: AVWW_noRescueMission1.zip
Mar 26, 2012 9:58 pm Penumbra File Added: AVWW_noRescueMission2.zip
Mar 26, 2012 9:58 pm Penumbra Note Added: 0021404
Mar 27, 2012 2:07 pm tigersfan Internal Weight => Major Problem
Mar 27, 2012 2:07 pm tigersfan Assigned To => Chris_McElligottPark
Mar 27, 2012 2:07 pm tigersfan Status new => assigned
Mar 28, 2012 2:13 pm khadgar Note Added: 0021490
Mar 28, 2012 2:16 pm Penumbra Note Added: 0021491
Mar 28, 2012 2:16 pm Penumbra Relationship added duplicate of 0006785
Mar 28, 2012 8:13 pm Chris_McElligottPark Note Added: 0021524
Mar 28, 2012 8:13 pm Chris_McElligottPark Status assigned => resolved
Mar 28, 2012 8:13 pm Chris_McElligottPark Fixed in Version => 0.918
Mar 28, 2012 8:13 pm Chris_McElligottPark Resolution open => fixed