View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006850 | AI War 1 / Classic | Suggestion - Game Mechanics | Mar 25, 2012 2:55 pm | Mar 26, 2012 8:03 am | |
Reporter | Lemon | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.031 | ||||
Summary | 0006850: AI carriers shouldn't be subject to collateral damage | ||||
Description | The change to make carriers vulnerable at all times seems to allow them to be inadvertently killed from stuff like AoE weapons or Attritioners. This happens even if the "auto-target carrier" setting is disabled. My defensive line got pretty well decimated when over 3000 units broke free from carriers when there was still a 1k shipcount in the system. And those 3000 units included an extra 2 golems; getting surprised by that hurt, to say the least. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||