View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006811 | Valley 1 | Graphical Bug | Mar 24, 2012 6:16 pm | Mar 24, 2012 10:58 pm | |
Reporter | Underfot | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.912 | ||||
Fixed in Version | 0.914 | ||||
Summary | 0006811: Spell particle effects passing through walls. | ||||
Description | Stand next to a narrow wall or floor and fire 'launch rock' into it. The particles will travel through the obstruction. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The rock itself, or the particles of its death explosion? Death explosion particles are not colliding sorts of entities. |
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Possibly related but I am just about to make a report about red amoeba shot visuals passing through walls. |
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In solo or MP? |
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Solo |
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Hmm. And this is acting differently from in past versions of the game? Or is this just something you're getting around to reporting now? |
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At the very least this is the first version I have noticed the behavior in and it's pretty obvious. |
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Well, that makes it sound like something changed, then. I can't say that I've noticed it, but I've not fought many red amoebas near small walls in the new version. |
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For the red amoeba shot it doesn't even need the small walls they pass through 3+ tile thick chunks, what seems to be happening is the particle effect is simply continuing on for it's full life time even when the projectile itself is destroyed. |
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Okay, excellent; I'm not surprised to hear that is what it is, then. |
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Okay, got it -- thanks! * Fixed an issue from the prior version where various projectiles were continuing through solid objects in a way they really shouldn't have been. Was definitely a huge issue with a variety of spells (pretty much anything that could slide along the ground, for the most part), and was definitely caused by the prior version's changes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 24, 2012 6:16 pm | Underfot | New Issue | |
Mar 24, 2012 6:32 pm | Chris_McElligottPark | Note Added: 0021247 | |
Mar 24, 2012 7:49 pm | Terraziel | Note Added: 0021252 | |
Mar 24, 2012 7:50 pm | Chris_McElligottPark | Note Added: 0021253 | |
Mar 24, 2012 7:51 pm | Terraziel | Note Added: 0021254 | |
Mar 24, 2012 7:56 pm | Chris_McElligottPark | Note Added: 0021255 | |
Mar 24, 2012 7:59 pm | Terraziel | Note Added: 0021256 | |
Mar 24, 2012 8:00 pm | Chris_McElligottPark | Note Added: 0021257 | |
Mar 24, 2012 8:08 pm | Terraziel | Note Added: 0021258 | |
Mar 24, 2012 8:12 pm | Chris_McElligottPark | Note Added: 0021259 | |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Note Added: 0021277 | |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Status | new => resolved |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Fixed in Version | => 0.914 |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 24, 2012 10:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |