View Issue Details

IDProjectCategoryLast Update
0006811Valley 1Graphical BugMar 24, 2012 10:58 pm
ReporterUnderfot Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.912 
Fixed in Version0.914 
Summary0006811: Spell particle effects passing through walls.
DescriptionStand next to a narrow wall or floor and fire 'launch rock' into it. The particles will travel through the obstruction.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Mar 24, 2012 6:32 pm

administrator   ~0021247

The rock itself, or the particles of its death explosion? Death explosion particles are not colliding sorts of entities.

Terraziel

Mar 24, 2012 7:49 pm

reporter   ~0021252

Possibly related but I am just about to make a report about red amoeba shot visuals passing through walls.

Chris_McElligottPark

Mar 24, 2012 7:50 pm

administrator   ~0021253

In solo or MP?

Terraziel

Mar 24, 2012 7:51 pm

reporter   ~0021254

Solo

Chris_McElligottPark

Mar 24, 2012 7:56 pm

administrator   ~0021255

Hmm. And this is acting differently from in past versions of the game? Or is this just something you're getting around to reporting now?

Terraziel

Mar 24, 2012 7:59 pm

reporter   ~0021256

At the very least this is the first version I have noticed the behavior in and it's pretty obvious.

Chris_McElligottPark

Mar 24, 2012 8:00 pm

administrator   ~0021257

Well, that makes it sound like something changed, then. I can't say that I've noticed it, but I've not fought many red amoebas near small walls in the new version.

Terraziel

Mar 24, 2012 8:08 pm

reporter   ~0021258

For the red amoeba shot it doesn't even need the small walls they pass through 3+ tile thick chunks, what seems to be happening is the particle effect is simply continuing on for it's full life time even when the projectile itself is destroyed.

Chris_McElligottPark

Mar 24, 2012 8:12 pm

administrator   ~0021259

Okay, excellent; I'm not surprised to hear that is what it is, then.

Chris_McElligottPark

Mar 24, 2012 10:58 pm

administrator   ~0021277

Okay, got it -- thanks!

* Fixed an issue from the prior version where various projectiles were continuing through solid objects in a way they really shouldn't have been.


Was definitely a huge issue with a variety of spells (pretty much anything that could slide along the ground, for the most part), and was definitely caused by the prior version's changes.

Issue History

Date Modified Username Field Change
Mar 24, 2012 6:16 pm Underfot New Issue
Mar 24, 2012 6:32 pm Chris_McElligottPark Note Added: 0021247
Mar 24, 2012 7:49 pm Terraziel Note Added: 0021252
Mar 24, 2012 7:50 pm Chris_McElligottPark Note Added: 0021253
Mar 24, 2012 7:51 pm Terraziel Note Added: 0021254
Mar 24, 2012 7:56 pm Chris_McElligottPark Note Added: 0021255
Mar 24, 2012 7:59 pm Terraziel Note Added: 0021256
Mar 24, 2012 8:00 pm Chris_McElligottPark Note Added: 0021257
Mar 24, 2012 8:08 pm Terraziel Note Added: 0021258
Mar 24, 2012 8:12 pm Chris_McElligottPark Note Added: 0021259
Mar 24, 2012 10:58 pm Chris_McElligottPark Internal Weight => New
Mar 24, 2012 10:58 pm Chris_McElligottPark Note Added: 0021277
Mar 24, 2012 10:58 pm Chris_McElligottPark Status new => resolved
Mar 24, 2012 10:58 pm Chris_McElligottPark Fixed in Version => 0.914
Mar 24, 2012 10:58 pm Chris_McElligottPark Resolution open => fixed
Mar 24, 2012 10:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug