View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006716 | AI War 1 / Classic | Suggestion - Balance Tweaks | Mar 19, 2012 2:13 pm | Mar 29, 2012 12:34 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.030 | ||||
Summary | 0006716: Viral shredders reproduce penalty too high | ||||
Description | During the nerf of Zenith Viral Shredders (which was needed), a new rules was put into place. For every ship cap of them of Mk. X owned by Player P, the reproduction cost = base reproduction cost for mk. X * min(1024, 4^(int_part_round_down(number of Mk. X shredders owned by player P in the entire game))) Or in more human terms, for every full ship cap, multiply the reproduction cost by 4. IMO, 4x is too much. After the first ship cap, it becomes way too hard to replicate further. I think it has been shown (through some math and "what-if" scenarios) that using 2x per ship cap is too little. However, what about 3x per ship cap? I think that would make it suitably hard to reproduce above ship cap, but still easy enough to give viral shredders one of their big advantages back, the ability to go beyond ship cap practically) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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The maximum multiplier probably should be adjusted to be a power of 3, instead of a power of 4. |
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Another option if x2 is too little is to reduce their ship cap so it kicks in more. This gives a less extreme curve than x3 or x4. |
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Curiously, in my experience the average number of shredders usually hovers at Nx cap depending on play-style (integer N). I get 2x cap and 3x cap when playing aggressively with them, but using them judiciously on defense, especially in higher HW settings, can break this into 4x territory. Is it possible to have this scale become smoother again? |
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I would love to see a system that is closer to continuous. My understanding that this extremely discontinuous function is not only easier on the engine in terms of math, but also easier to balance. Unfortunately, it also makes it more annoying to use at times. Maybe some compromise between the two systems, like 2x per half a cap or something? |
Date Modified | Username | Field | Change |
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Mar 19, 2012 2:13 pm | TechSY730 | New Issue | |
Mar 19, 2012 2:17 pm | TechSY730 | Note Added: 0021039 | |
Mar 19, 2012 2:30 pm | tigersfan | Internal Weight | => Feature Suggestion |
Mar 19, 2012 2:30 pm | tigersfan | Status | new => considering |
Mar 19, 2012 7:04 pm | Hearteater | Note Added: 0021052 | |
Mar 28, 2012 10:01 pm | zharmad | Note Added: 0021534 | |
Mar 29, 2012 12:34 am | TechSY730 | Note Added: 0021546 |