View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006685 | Valley 1 | Bug - Gameplay | Mar 17, 2012 3:53 pm | Mar 20, 2012 12:21 pm | |
Reporter | Professor Paul1290 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.909 | ||||
Summary | 0006685: Spells fire from too low on the player character. They are cast from what looks like knee level. | ||||
Description | It seems like spells look like they are coming out at knee level when cast. It feels too low and makes trying to hit things when next to objects or inclines a bit problematic at times. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
Thanks! I for some reason kept forgetting to report this, even when I posted earlier on the forums that I was going to report it. I don't even know. I've noticed a wide discrepancy in where spells fire from. Fireball seems to be the most obvious knee-shot. Miasma whip is pretty low as well. Launch rock actually seems to come out of your head, but that may partially owe to the fact that it shoots at an upward angle anyway. Energy pulse seems fine visually, but either owing to its wide hitbox or something else, it will very easily impact on the ground especially at upwards angles. I wonder, could a spell's damage bounding box be decoupled from the box it uses to detect whether it fizzles on hitting a wall? |
|
Not that you need more convincing, but not being able to cast fireball upwards when standing on stairs is tough. |
|
It's been on my list, thanks for your patience. :) * Normally spells emit from the center of the collision box of characters and enemies, unless we specifically offset that (which we do for many enemies). But for characters, we'd always left it dead-center. ** This caused problems for a long time when characters were miniaturized, but even more recently when we shrunk the hitbox for players to no longer include their heads and to be shorter when on stairs, this started making players unable to use spells on inclines and otherwise have some trouble at various points with spells hitting the ground prematurely. ** Therefore, the spells now emit from a lot close to the character's head, which gives you better angles of fire in general throughout the game. The only downside is that if you are standing right under a really REALLY low overhang, you might have problems with your spells hitting that overhang. But unless you've pasted yourself to the ceiling with lightning rocket or something, that's not really even possible, so it shouldn't matter. |
|
I'm still having issues firing up slopes, both creeping death and energy pulse just strike the ground immediately. |
|
* Creeping Death and Energy Pulse both now slide along walls to avoid problems with their extra-large collision boxes hitting tight areas. Large collision boxes plus long cooldowns plus dying on impact is not a recipe for fun. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 17, 2012 3:53 pm | Professor Paul1290 | New Issue | |
Mar 17, 2012 4:16 pm | BobTheJanitor | Note Added: 0020960 | |
Mar 18, 2012 11:09 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 18, 2012 11:09 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 18, 2012 11:09 am | tigersfan | Status | new => assigned |
Mar 18, 2012 12:12 pm | Penumbra | Note Added: 0020983 | |
Mar 19, 2012 11:17 am | Chris_McElligottPark | Note Added: 0021012 | |
Mar 19, 2012 11:17 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 19, 2012 11:17 am | Chris_McElligottPark | Fixed in Version | => 0.909 |
Mar 19, 2012 11:17 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 19, 2012 9:47 pm | Terraziel | Note Added: 0021057 | |
Mar 20, 2012 12:21 pm | Chris_McElligottPark | Note Added: 0021087 |