View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006633 | Valley 1 | Bug - Monster Behavior | Mar 14, 2012 8:49 am | Mar 19, 2012 2:05 pm | |
Reporter | tbogue | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.905 | ||||
Fixed in Version | 0.909 | ||||
Summary | 0006633: rescue in cave rescuee won't move | ||||
Description | I pressed 'E' to free a prisoner in a cave, and while she activated her jetpack, she refuses to move. Screenshot should be attached | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0006035 | resolved | Chris_McElligottPark | NPC pathfinding on rescue missions gets them stuck |
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Also, there is no abort on rescue missions -- is this intentional? Thankfully I had an elusion scroll, otherwise I'd be in some trouble. |
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I'm going to have to close this as unable to repro, unless you have a savegame; a screenshot is utterly useless for something like this, I'm afraid. Not only doesn't it show any behavior, it doesn't help me repro it. I'm not sure about the abandon mission thing, I'll have to ask Keith about it. All missions should be abandon-able, though, to my recollection. |
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Just happened again... This time he got almost to the door, then go hung up on a ledge. I quit AVWW and restarted, but nothing changed. |
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Can you send us the world file tbogue? |
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The world file is uploaded. Do you need any other files? |
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Yes, also the entire folder of the region you were in at the time. |
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Yeah, sorry for the confusion tbogue. We do need the entire folder, that's my fault. |
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The whole world folder was too big for Mantis, so I arbitrarily deleted the first (by number) half of the regions. Since the problem occurred on the most recent continent, I hope this contains the region you need. |
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I've had this happen several times as well. They seem to clip into the wall a bit on sloped corners and get themselves stuck in the geometry. You can unstick them by dropping boxes on them and destroying them. The boxes bump them just enough to break them loose. |
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I can't duplicate this in 0.909 with the save above, so hopefully that means it's solved. Would love feedback on that in the new version, though. |
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Duplicated the issue in a different save, and then fixed it. Thanks! * Made a couple of key pathfinding improvements to the NPC pathfinding to keep them from getting stuck on terrain edges. ** Also made it so that they now hover higher again, like they used to, rather than hovering by your feet. |
Date Modified | Username | Field | Change |
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Mar 14, 2012 8:49 am | tbogue | New Issue | |
Mar 14, 2012 8:49 am | tbogue | File Added: Screenshot_2012_03_14_08_49_15.png | |
Mar 14, 2012 8:53 am | tbogue | Note Added: 0020854 | |
Mar 14, 2012 8:57 am | Chris_McElligottPark | Note Added: 0020855 | |
Mar 14, 2012 8:59 am | tbogue | Note Added: 0020856 | |
Mar 14, 2012 9:23 am | tigersfan | Note Added: 0020857 | |
Mar 14, 2012 11:16 am | tbogue | File Added: world.dat | |
Mar 14, 2012 11:17 am | tbogue | Note Added: 0020861 | |
Mar 14, 2012 11:20 am | Chris_McElligottPark | Note Added: 0020862 | |
Mar 14, 2012 11:37 am | tigersfan | Note Added: 0020863 | |
Mar 14, 2012 4:47 pm | tbogue | File Added: Environ.zip | |
Mar 14, 2012 4:48 pm | tbogue | Note Added: 0020868 | |
Mar 15, 2012 2:29 am | CodexArcanum | Note Added: 0020878 | |
Mar 19, 2012 11:48 am | Chris_McElligottPark | Note Added: 0021014 | |
Mar 19, 2012 11:48 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 19, 2012 11:48 am | Chris_McElligottPark | Status | new => feedback |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Note Added: 0021037 | |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Status | feedback => resolved |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Fixed in Version | => 0.909 |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 19, 2012 2:05 pm | Chris_McElligottPark | Relationship added | duplicate of 0006035 |