View Issue Details

IDProjectCategoryLast Update
0006617Valley 1Bug - Monster BehaviorMar 17, 2012 11:06 am
Reporterfreykin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.905 
Fixed in Version0.907/0.908 
Summary0006617: Skelebot Guard getting stuck
DescriptionCame across two room configurations where the guards managed to get stuck, yet didn't go into their guard stance to prevent me from hurting them. Attaching a screenshot.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

freykin

Mar 13, 2012 2:53 am

reporter  

MaxwellDemonic

Mar 13, 2012 11:17 am

reporter   ~0020826

Hey, the same video I posted yesterday about the guard stance against a ledge also shows this. (It's a few seconds in.)

http://youtu.be/c2a0WN5KTFg

Chris_McElligottPark

Mar 17, 2012 11:06 am

administrator   ~0020940

Thanks!

* Fixed a bug that was making it so that enemies would sometimes think they could not jump up to a ledge when in reality they really could, leading to some oddities in small spaces.

Issue History

Date Modified Username Field Change
Mar 13, 2012 2:53 am freykin New Issue
Mar 13, 2012 2:53 am freykin File Added: Screenshot_2012_03_12_23_38_36.png
Mar 13, 2012 10:32 am tigersfan Internal Weight => Fix Before Major Release
Mar 13, 2012 10:32 am tigersfan Assigned To => Chris_McElligottPark
Mar 13, 2012 10:32 am tigersfan Status new => assigned
Mar 13, 2012 11:17 am MaxwellDemonic Note Added: 0020826
Mar 17, 2012 11:06 am Chris_McElligottPark Note Added: 0020940
Mar 17, 2012 11:06 am Chris_McElligottPark Status assigned => confirmed
Mar 17, 2012 11:06 am Chris_McElligottPark Status confirmed => resolved
Mar 17, 2012 11:06 am Chris_McElligottPark Fixed in Version => 0.907/0.908
Mar 17, 2012 11:06 am Chris_McElligottPark Resolution open => fixed