View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006617 | Valley 1 | Bug - Monster Behavior | Mar 13, 2012 2:53 am | Mar 17, 2012 11:06 am | |
Reporter | freykin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.905 | ||||
Fixed in Version | 0.907/0.908 | ||||
Summary | 0006617: Skelebot Guard getting stuck | ||||
Description | Came across two room configurations where the guards managed to get stuck, yet didn't go into their guard stance to prevent me from hurting them. Attaching a screenshot. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Hey, the same video I posted yesterday about the guard stance against a ledge also shows this. (It's a few seconds in.) http://youtu.be/c2a0WN5KTFg |
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Thanks! * Fixed a bug that was making it so that enemies would sometimes think they could not jump up to a ledge when in reality they really could, leading to some oddities in small spaces. |
Date Modified | Username | Field | Change |
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Mar 13, 2012 2:53 am | freykin | New Issue | |
Mar 13, 2012 2:53 am | freykin | File Added: Screenshot_2012_03_12_23_38_36.png | |
Mar 13, 2012 10:32 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 13, 2012 10:32 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 13, 2012 10:32 am | tigersfan | Status | new => assigned |
Mar 13, 2012 11:17 am | MaxwellDemonic | Note Added: 0020826 | |
Mar 17, 2012 11:06 am | Chris_McElligottPark | Note Added: 0020940 | |
Mar 17, 2012 11:06 am | Chris_McElligottPark | Status | assigned => confirmed |
Mar 17, 2012 11:06 am | Chris_McElligottPark | Status | confirmed => resolved |
Mar 17, 2012 11:06 am | Chris_McElligottPark | Fixed in Version | => 0.907/0.908 |
Mar 17, 2012 11:06 am | Chris_McElligottPark | Resolution | open => fixed |