View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006616 | Valley 1 | Bug - Monster Behavior | Mar 13, 2012 2:22 am | Mar 13, 2012 7:54 am | |
Reporter | freykin | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.905 | ||||
Summary | 0006616: Skelebot taking extra damage when it shouldn't be | ||||
Description | Was using Forest Rage on a Skelebot Guard, and he kept taking 100% extra damage, when he had no weakness to earth damage. I checked the numbers, and it was doing double the listed amount on the spell to it. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I tested this more, and it makes me wonder, is there locational damage on the skelebot guards? If so, then it's when im headshotting them, and it's working as intended. |
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yeah, head shots on the bigger skelebots do double damage. Just so you know, a bunch of other enemies have weak spots as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 13, 2012 2:22 am | freykin | New Issue | |
Mar 13, 2012 2:28 am | freykin | Note Added: 0020803 | |
Mar 13, 2012 5:13 am | Terraziel | Note Added: 0020807 | |
Mar 13, 2012 7:54 am | Chris_McElligottPark | Internal Weight | => New |
Mar 13, 2012 7:54 am | Chris_McElligottPark | Status | new => closed |
Mar 13, 2012 7:54 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 13, 2012 7:54 am | Chris_McElligottPark | Resolution | open => no change required |