View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006605 | AI War 1 / Classic | Bug - Gameplay | Mar 12, 2012 8:53 pm | Mar 14, 2012 1:48 am | |
Reporter | Burnstreet | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.028/5.029 | ||||
Summary | 0006605: Spire Endgame Fleet killed Command Station while AI Eye was still alive | ||||
Description | In the attached save, see the system right next to the lower AI homeworld. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Wait, this bug actually gives me a pretty nifty idea. If all external invincibility by the AI is suppressed during the "Final push", this would give a way to allow motherships to spawn but not give the invincibility to the homeworld. |
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Hey, that's a good idea. |
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The final push should "overload" the core shield network once they enter an AI homeworld |
Date Modified | Username | Field | Change |
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Mar 12, 2012 8:53 pm | Burnstreet | New Issue | |
Mar 12, 2012 8:53 pm | Burnstreet | File Added: 5.0.20 mit chr eye trotz command station tot.sav | |
Mar 12, 2012 9:16 pm | TechSY730 | Note Added: 0020793 | |
Mar 13, 2012 9:58 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 13, 2012 9:58 am | tigersfan | Assigned To | => keith.lamothe |
Mar 13, 2012 9:58 am | tigersfan | Status | new => assigned |
Mar 13, 2012 7:34 pm | Ranakastrasz | Note Added: 0020839 | |
Mar 14, 2012 1:48 am | HTL2001 | Note Added: 0020847 |