View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006581 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Mar 10, 2012 7:13 pm | Mar 11, 2012 2:28 pm | |
Reporter | GrimerX | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.028/5.029 | ||||
Summary | 0006581: Suggest making astro-trains explicitly targetable | ||||
Description | I like the idea of them, but every other game end up turning them off because my FRD ships would constantly get obsessed with the trains instead of enemy ships | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Only astro turret trains are auto-targetable. The other 3 types your ships will ignore unless an explicit attack order is given. The reasoning behind that is that astro turret trains, while by no means fragile, are significantly less durable than the other astro train types, and actually have noticeable (not good, just enough to be noticeable) firepower so that you would want to take them out (though their firepower could use a bit of a boost to make them live up to their name) |
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Ah, you are right. I never noticed that before. I'll defer to the 'reimagining astro trains' idea then. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2012 7:13 pm | GrimerX | New Issue | |
Mar 10, 2012 7:50 pm | TechSY730 | Note Added: 0020721 | |
Mar 11, 2012 1:34 pm | tigersfan | Internal Weight | => Feature Suggestion |
Mar 11, 2012 1:34 pm | tigersfan | Status | new => considering |
Mar 11, 2012 2:28 pm | GrimerX | Note Added: 0020739 |