View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006573 | Valley 1 | Suggestion - Boss Ideas | Mar 9, 2012 4:06 pm | May 7, 2012 8:43 pm | |
Reporter | khadgar | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.904 | ||||
Summary | 0006573: Giant Green Amoeba balance suggestions | ||||
Description | Currently, piercing spells like creeping death and energy pulse are super powerful against giant green amoebas, because it instantly kills all the sub amoebas inside (assuming it does enough damage). Additionally, after the boss dies, all the sub amoebas just kinda linger around, cluttering up the room. It's nothing horrible, but it's an eyesore. I therefore suggest the following: 1- When a player shoots a giant green amoeba, the spawned small green amoebas do not appear for a fraction of a second, to prevent them all from dying instantly to a piercing shot. 2- After the boss dies (or even before the boss dies), all the small green amoebas health begins to tick down (skelebots currently heal over time, so just make that backwards for amoebas). I think these changes would make Giant Green Amoeba fights more interesting when using a piercing spell, and not merely the same as the other fights. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0007619 | considering | "Spawned" Green Amoeba gradually disappears |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 9, 2012 4:06 pm | khadgar | New Issue | |
Mar 11, 2012 1:24 pm | tigersfan | Internal Weight | => Feature Suggestion |
Mar 11, 2012 1:24 pm | tigersfan | Status | new => considering |
May 7, 2012 6:35 pm | khadgar | Relationship added | related to 0007619 |
May 7, 2012 8:43 pm | Quaix | Note Added: 0023718 |