View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006480 | Valley 1 | Bug - Gameplay | Mar 6, 2012 11:04 pm | Mar 7, 2012 10:40 am | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.904 | ||||
Fixed in Version | 0.905 | ||||
Summary | 0006480: Rescued NPC died as soon as I got back to home settlement. | ||||
Description | Not sure what happened here. I rescued an NPC successfully, then went and explored a few other places for half an hour or so, then came back to my settlement and immediately got a message that the NPC had died. Attaching a save from right after it happened, on the off chance that this will help track it. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Ooh, I know what happened. Their health was buffed from tier while in the mission. Then in the settlement it uses the scale to match what your health would be if you switched to them. Based on he amount of damage taken, that killed them. We need to make them fully heal in the process of moving to the settlement to fix this. |
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I'm glad you know how to fix this Chris. I had this happen to me as well, but couldn't repro it, so I didn't say anything. |
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Fixed for 0.905, thanks :) |
Date Modified | Username | Field | Change |
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Mar 6, 2012 11:04 pm | BobTheJanitor | New Issue | |
Mar 6, 2012 11:04 pm | BobTheJanitor | File Added: deadnpc.rar | |
Mar 6, 2012 11:24 pm | Chris_McElligottPark | Note Added: 0020473 | |
Mar 7, 2012 9:20 am | tigersfan | Internal Weight | => Major Problem |
Mar 7, 2012 9:20 am | tigersfan | Note Added: 0020496 | |
Mar 7, 2012 9:20 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 7, 2012 9:20 am | tigersfan | Status | new => assigned |
Mar 7, 2012 10:40 am | keith.lamothe | Note Added: 0020509 | |
Mar 7, 2012 10:40 am | keith.lamothe | Status | assigned => resolved |
Mar 7, 2012 10:40 am | keith.lamothe | Fixed in Version | => 0.905 |
Mar 7, 2012 10:40 am | keith.lamothe | Resolution | open => fixed |