View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006447 | Valley 1 | Balance Issue | Mar 6, 2012 3:50 am | Mar 6, 2012 8:35 am | |
Reporter | khadgar | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.903 | ||||
Summary | 0006447: Acid Gills enchant may be dropping too often? | ||||
Description | This may be more of an observation than a bug, but I just started a new world in v0.903. In the very first stash room I entered in the very first building, I found an acid gills enchant (the item itself, not from enchant container progress). Six buildings later I found another acid gills enchant. I started a second new world, and I found an acid gills enchant within the first 4 stash rooms. This may be anecdotal evidence not supported by the numbers, but it seems too common. However, if this IS intended, then I would wonder why acid water is able to be trivialized so early in the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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My own experience is different, I found two in like 1.5 continents. |
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There's a 1% chance per stash room, unweighted by past success or failure. So, that means wide variance like this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 6, 2012 3:50 am | khadgar | New Issue | |
Mar 6, 2012 3:50 am | khadgar | File Added: Screenshot_2012_03_06_00_44_19.jpg | |
Mar 6, 2012 7:50 am | Minotaar | Note Added: 0020427 | |
Mar 6, 2012 8:35 am | Chris_McElligottPark | Internal Weight | => New |
Mar 6, 2012 8:35 am | Chris_McElligottPark | Note Added: 0020429 | |
Mar 6, 2012 8:35 am | Chris_McElligottPark | Status | new => closed |
Mar 6, 2012 8:35 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 6, 2012 8:35 am | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |