View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006430 | Valley 1 | Suggestion - Balancing Issues | Mar 5, 2012 6:43 am | Mar 5, 2012 12:51 pm | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.902 | ||||
Fixed in Version | 0.903 | ||||
Summary | 0006430: Lots of double jumping -> reduced ladders | ||||
Description | I'm not that happy about how easy double (or even triple) jumping is to get again now that the enchants are available. But if double jumping is here to stay, caves should be stripped of most of their ladders. The most enjoyable caves are the ones that have almost no ladders. In those caves, I'm the one who has to place the platforms and crates to figure out how to get from place to place. Fights in those caverns are extra cool, because I have to think where I want to go during the action and place a platform there. It also gives the game some of the feeling of customization that Terraria has -- the cave may be set in stone, but how I discover it (where I put the platforms) is up to me, so I leave my mark on it. It gives it a spelunking feel and... is generally awesome. Ladders take that away. One ladder per cave is a good maximum, but I think any more and you lose that spelunking feel. And this is the only way to make caves still be challenging to traverse after double jumps are obtained. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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One of the discussions that occurred on the forums was removing ladders from caves on higher platforming difficulties. Obviously the concern with just removing them completely is that it slants the game against people who don't like or aren't very good at platforming. |
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I think you'll be happy with this -- several others of us were also thinking along the same lines (depending on platforming difficulty setting, of course): * The platforming difficulty now causes the background ladders (the ones that are pre-placed in levels) to get a lot less frequent on higher platforming difficulties. ** This is something that is done when the chunk is loaded, and it simply hides the ones that aren't appropriate for your specific difficulty level, so this _will_ affect existing worlds and it also is something that you can tweak as you play and the platforms will appear or disappear as you change the difficulty (you have to leave the chunk, let it drop to disk, and then have it reload, for that to happen, though). ** The chances of a given piece of ladder getting removed are as follows, by difficulty level: *** 1: 5% *** 2: 10% *** 3: 20% (default) *** 4: 60% *** 5: 80% *** 6: 95% ** Note that this is on top of whatever the seeding already was -- so on any difficulty, of course, you're getting fewer ladders as you go down further into caverns. That doesn't get affected by this difficulty-based change either way. * Extra jump enchants now are gated: ** The "Kill 500 Espers" unlockable has been replaced by a "Kill 40 Espers" unlockable, and this is now a prerequisite to unlock before double-jump will start appearing. ** There is a new "Kill 5 Utahraptors" unlockable that is now required in order to get any triple-jump enchants. This means that triple jump is now not accessible until continent 2... and if you've not faced any utahraptors lately, they are incredibly terrifying nowadays. |
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Also, for lower platforming difficulties, some players have described jumping around in caves as "it feels like flying," and really enjoyed that. I think Keith's wife actually made that remark, come to think of it. I would absolutely hate to take that away from folks of that sort, because it is really cool and feels really different. But for those who are good at platformers, it's obviously not very challenging. So hence the above changes. FYI, double and triple jump -- sans ladders -- are a double-edged sword on higher platforming difficulties. Sure, you can jump really high with them... but if you miss your jump, you're in for some serious falling damage. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 5, 2012 6:43 am | Bluddy | New Issue | |
Mar 5, 2012 6:48 am | Terraziel | Note Added: 0020333 | |
Mar 5, 2012 7:20 am | tigersfan | Internal Weight | => Feature Suggestion |
Mar 5, 2012 7:20 am | tigersfan | Status | new => considering |
Mar 5, 2012 12:49 pm | Chris_McElligottPark | Note Added: 0020383 | |
Mar 5, 2012 12:49 pm | Chris_McElligottPark | Status | considering => resolved |
Mar 5, 2012 12:49 pm | Chris_McElligottPark | Fixed in Version | => 0.903 |
Mar 5, 2012 12:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 5, 2012 12:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 5, 2012 12:51 pm | Chris_McElligottPark | Note Added: 0020384 |