View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006428 | Valley 1 | Bug - Gameplay | Mar 5, 2012 5:47 am | Mar 5, 2012 9:53 am | |
Reporter | Terraziel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.902 | ||||
Fixed in Version | 0.903 | ||||
Summary | 0006428: Player Damage Increases with difficulty, | ||||
Description | Now, i was in two minds about whether to call this a bug or a decision I should be disagreeing with. If it IS a choice, it's strikes me as an odd one, why not just cut down the multiplier for enemy health? As it stands talking about spell balance has been made even more difficult because no one is even talking about the same numbers. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Yikes! Thanks for that: * Fixed a huge bug in the prior version where players and player allies were mistakenly having their attack powers boosted by the combat difficulty in the same fashion as monsters. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 5, 2012 5:47 am | Terraziel | New Issue | |
Mar 5, 2012 7:32 am | tigersfan | Internal Weight | => Feature Suggestion |
Mar 5, 2012 7:32 am | tigersfan | Status | new => considering |
Mar 5, 2012 9:53 am | Chris_McElligottPark | Note Added: 0020348 | |
Mar 5, 2012 9:53 am | Chris_McElligottPark | Status | considering => resolved |
Mar 5, 2012 9:53 am | Chris_McElligottPark | Fixed in Version | => 0.903 |
Mar 5, 2012 9:53 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 5, 2012 9:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |