View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006408 | Valley 1 | Bug - Other | Mar 4, 2012 9:30 am | Mar 4, 2012 11:48 am | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.901 | ||||
Fixed in Version | 0.902 | ||||
Summary | 0006408: Missing apostrophes | ||||
Description | NPC speech seems to be missing apostrophes. Not sure if that's because they aren't in the conversation data or if they're just not being drawn for some reason. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Generally speaking, that happens when whoever wrote the dialogue used the fancy unicode curved apostrophe that MS Word defaults to, rather than the general ASCII character that a non rich text editor would create. I need to go through and scrub all those out at some point... |
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* Updated our spritefont engine so that it now has some mappings of some unsupported unicode characters ("fancy" apostrophes and double quotes, for instance) and now maps those to their prosaic ASCII cousins. This keeps those sorts of characters from drawing invisibly and making it look like we can't tell I'd from Id when someone typed up some dialogue in MS Word. |
Date Modified | Username | Field | Change |
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Mar 4, 2012 9:30 am | jerith | New Issue | |
Mar 4, 2012 9:30 am | jerith | File Added: Apostrophes.png | |
Mar 4, 2012 10:40 am | Chris_McElligottPark | Note Added: 0020292 | |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Internal Weight | => New |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Note Added: 0020301 | |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Status | new => resolved |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Fixed in Version | => 0.902 |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 4, 2012 11:48 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |