kof91
Mar 3, 2012 6:03 am
reporter
|
UnhandledErrors.txt (2,668 bytes)
3/3/2012 6:38:46 PM (0.901)
-----------------------------------
UnhandledErrors-----------------------------------
3/3/2012 6:38:46 PM (0.901)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in <filename unknown>:0
at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in <filename unknown>:0
at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in <filename unknown>:0
at GameEntity.RunCollisionCheck () [0x00000] in <filename unknown>:0
at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in <filename unknown>:0
at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0
at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
|