View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006271 | Valley 1 | Suggestion - Mission Ideas | Feb 29, 2012 9:36 pm | Mar 31, 2012 11:26 am | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 0.900 (Beta Series 3) | ||||
Summary | 0006271: Spawn enemies a little faster in rescue missions | ||||
Description | I don't mean increase the overall rate of spawning. I just mean the initial spawn pulse should come faster from the spawners that appear when you grab the NPC. The reason I see this as a problem is that I was just doing a rescue mission, grabbed my survivor and started heading back through hallways with no monsters. Unfortunately I let him get a little off the screen behind me, and then got the notice that he had died. Because all of a sudden monsters had spawned in the hallway that had been empty when I walked through it 5 seconds before. I know, my fault for not slowing down and waiting for Mr. floaty to catch up. But if the monsters were already in my path for me to fight, I wouldn't have to worry about making that mistake again. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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How's it feeling in later versions? |
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Actually updating this because in the current version as of 0.922 I have ran through the entire hallway with the NPC in toe and only had to fight off at most 3 monsters this happens on both skilled and adept difficulty. I think the spawners should either ignore player proximity or spawn new monsters instantly once you grab the NPC, I am finding rescue missions (except the damn acid pools ones) way to damned easy for me... |
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I think that having an initial burst as soon as the NPC is rescued would help make these missions more interesting. If that proves to be a bit too intense, then maybe one of a "smaller size" of like only 50% of the spawners that would of triggered in a normal burst would be the initial burst. |
Date Modified | Username | Field | Change |
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Feb 29, 2012 9:36 pm | BobTheJanitor | New Issue | |
Mar 1, 2012 7:25 am | tigersfan | Internal Weight | => Feature Suggestion |
Mar 1, 2012 7:25 am | tigersfan | Status | new => considering |
Mar 5, 2012 9:22 am | Chris_McElligottPark | Note Added: 0020346 | |
Mar 5, 2012 9:22 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 5, 2012 9:22 am | Chris_McElligottPark | Status | considering => feedback |
Mar 31, 2012 6:00 am | Kregoth | Note Added: 0021708 | |
Mar 31, 2012 11:26 am | TechSY730 | Note Added: 0021710 |