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UnhandledErrors.txt (2,903 bytes)
2/27/2012 12:28:32 PM (0.583)
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UnhandledErrors-----------------------------------
2/27/2012 12:28:32 PM (0.583)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\AVWW\RuntimeData\Worlds\Environ\Region_3\regioninterior.dat" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in <filename unknown>:0
at Region.SaveInteriorDataToDisk () [0x00000] in <filename unknown>:0
at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
Stack Trace: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in <filename unknown>:0
at Region.SaveInteriorDataToDisk () [0x00000] in <filename unknown>:0
at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.Update () [0x00000] in <filename unknown>:0
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Are you running automatic backups on that folder from something like dropbox? Some of those programs interfere with AVWW's abiltiy to actually write to disk when it needs to, which in turn can lead to what is happening here. |
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No nothing like that. I do launch with Steam's non-Steam game overlay. Otherwise nothing should be going on. |
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You might want to check and make sure that you have full access rights to the folder in question, then. Something was locking the file and causing AVWW not to be able to write to that location. It might be a symptom of the other bug that you reported and which Keith already fixed for the next version (if this is during multiplayer, that's probably what it is), or else it's some sort of external interference. |
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According to the security on the folder, everyone on the computer had full access rights to said folder. There were no files in the virtual store so it's not Windows 7 playing tricks either. I was playing single player at that time. Steam was the only thing that should have been possible to do anything and I don't think it's that. Would Windows Defender randomly deciding to do a scan affect it? |
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It's _possible_ that some sort of antivirus might lock a file while it scans it, but that seems rather far-fetched as that would lead to all sorts of applications crashing during antivirus scans. So that's probably not it either. |
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Yea I didn't think that was it either. I'll try playing without Steam for a while and see if I can't get the bug to happen again. |
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I haven't had any problems since I stopped using the Steam overlay. I hope that this won't affect the game when it's actually on Steam later. |
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I can't imagine it would mess with it, unless it's steam cloud trying to do backups of the game files. THAT would mess with it in a major way, actually. Steam cloud support for this game would need to be turned off, if it's looking at raw file diffs and then locking and copying them.
But the steam overlay works with all our other games, which are in general the same basic engine, so it should be fine here I'd expect. |
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I tried playing again today and got the jitteryness like from this bug again. I didn't play long enough to get a crash but I think I have new information. When I played today I deleted my old world and then started a new world with the same name. I remember doing the same during the last time this happened. |
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