View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006163 | Valley 1 | Gameplay Idea | Feb 25, 2012 4:37 pm | Feb 25, 2012 4:47 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.582 | ||||
Summary | 0006163: Holding up would trigger double/triple-jump | ||||
Description | Not sure if this would venture too much into too-easy-mode, but what do you think about double/triple-jump triggering on the apex of a jump if the up button was held down? I don't think this should include RTL, since that takes mana, only "normal" jumps. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I really dislike "up to jump" style control schemes, honestly; and given by how few of those there are, it seems like that's the overall opinion. Also this would interfere with the movement-directed aiming in a major way. |
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Erh... I kinda forgot up wasn't the default jump button, heh. The first thing I did was rebind it. I meant the actual jump button though :P |
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In that case... definitely no. It makes things a bit on the too easy side for players, and it will be an endless source of bugs for me. That's also not really double jump anymore, it's just "double high jump." |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 25, 2012 4:37 pm | Toll | New Issue | |
Feb 25, 2012 4:40 pm | Chris_McElligottPark | Note Added: 0019816 | |
Feb 25, 2012 4:45 pm | Toll | Note Added: 0019817 | |
Feb 25, 2012 4:47 pm | Chris_McElligottPark | Internal Weight | => New |
Feb 25, 2012 4:47 pm | Chris_McElligottPark | Note Added: 0019818 | |
Feb 25, 2012 4:47 pm | Chris_McElligottPark | Status | new => closed |
Feb 25, 2012 4:47 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 25, 2012 4:47 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |