View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006065 | AI War 1 / Classic | Suggestion - Balance Tweaks | Feb 22, 2012 9:48 am | Sep 26, 2012 11:38 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.025 | ||||
Summary | 0006065: Make Motherships LUDICROUSLY expensive | ||||
Description | Basically, make motherships have a ludicrous resource and energy costs. This is mostly a thematic and lore thing, as the AI does not care about resources or energy. And as there is no way for a humans or an ally to human minor faction to get their hands on one short of cheats or save-game manipulation, these costs mean nothing to us. It would just look nice, and give the impression that the AI really worked hard to make this, and as such you get a sense of how much the AI is concerned now that they are willing to risk such a big project to take you out. Though this would make impulse reaction emitters a good choice against them, like polarizers currently are. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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2 147 483 347 metal 2 147 483 347 crystal 2 147 483 347 energy 2 147 483 347 build time |
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Even more of an issue now that Zenith Reprocessors have appeared. |
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@ArcDM Won't really do anything, as Reprocessors cannot "reprocess" units into resources if that unit is reclaim immune, which I am pretty sure motherships are ;) |
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If you reprocess (or reclaim) a mothership it should just say "You Win". Not that you can, of course. |
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My mistake, I was thinking you could. I forgot about the reclaim immune part. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 22, 2012 9:48 am | TechSY730 | New Issue | |
Feb 22, 2012 10:25 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 22, 2012 10:25 am | tigersfan | Status | new => considering |
Feb 22, 2012 3:11 pm | Spikey00 | Note Added: 0019578 | |
Sep 26, 2012 1:58 am | ArcDM | Note Added: 0028496 | |
Sep 26, 2012 9:52 am | TechSY730 | Note Added: 0028499 | |
Sep 26, 2012 10:16 am | keith.lamothe | Note Added: 0028500 | |
Sep 26, 2012 11:38 am | ArcDM | Note Added: 0028502 | |
Sep 26, 2012 11:39 am | ArcDM | Note Edited: 0028502 |