View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006064 | AI War 1 / Classic | Suggestion - Balance Tweaks | Feb 22, 2012 9:36 am | Mar 1, 2012 10:47 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.025 | ||||
Summary | 0006064: Reduce MRS Repair Cooldown after move | ||||
Description | Basically, for 4k knowledge and a minute cooldown time, I find little reason to use mobile repair stations other than their range and relative cheapness, especially when I can get similar results with a fortress or a small detachment of engineers. As such, to encourage their use, I would recommend reducing their cooldown time to repair after a move. Something like 20-30 second after moving should be enough to prevent their previous "expoitivness", but still be short enough to give them a significant incentive to use them over other options. The fortresses should keep their existing 1 minute cooldown time, as their repair is meant to be a secondary perk. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I agree. I haven't really been able to use them since that was added. Considering how much can happen in a minute, when I put it somewhere my fleet is often halfway across the world by the time it's ready to do anything. But a shorter cooldown does seem reasonable. By the way, do cooldown times change with combat speed? If it's always one minute it's a much bigger issue on blitz than epic. |
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4k knowledge gets you mk2 and 3 engineers, and mk3 engineers can be just about anywhere in 10 seconds, and repair faster (especially since they can double up). They can't repair as many targets, but when your repair force can move with the fleet, the number of damaged and repair-eligible ships usually doesn't get all that high. |
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Copied from another post "Given that fortress Mk. I takes only 3k to unlock, I wouldn't mind making the MRS 3k to unlock as well. No lower than that though. Rather, the MRS should be buffed to the point where it is worth 3k knowledge." Also, while it seems that we should allow them to repair while moving because engineers can, that is a bad idea. The very reason they were nerfed in the first place is because a repairer that can heal a large number of possibly moving targets while it moves as well turned out to be broken. Yes, engineers can now do this, but they are "sneeze on and they die" fragile on hostile planets, which keeps them from being broken like the old MRS. This fragility is something I don't want for the MRS. |
Date Modified | Username | Field | Change |
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Feb 22, 2012 9:36 am | TechSY730 | New Issue | |
Feb 22, 2012 10:24 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 22, 2012 10:24 am | tigersfan | Status | new => considering |
Feb 23, 2012 3:53 am | martyn_van_buren | Note Added: 0019641 | |
Feb 29, 2012 10:26 pm | HTL2001 | Note Added: 0020061 | |
Mar 1, 2012 10:47 am | TechSY730 | Note Added: 0020076 |