View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006053 | Valley 1 | Suggestion | Feb 21, 2012 12:08 pm | Feb 21, 2012 12:13 pm | |
Reporter | Terraziel | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0006053: Renewable resource locations | ||||
Description | Whilst personally I would say these should just be random things to discover in the world, it could also just be done as a selection of secret missions\guardian powers. What I'm pitching is mines, farms, plantations etc so essentially an area\building with a justifiable, high concentration of resources, represented by the resources respawning at regular intervals (say an hour, perhaps even at tier change). So from a functional perspective these would just be large caves\buildings with a special resource room, that would provide you with reliable access to the resource in question. This is a way of off setting the grind factor associated with getting enough resources for higher tier spells. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 21, 2012 12:08 pm | Terraziel | New Issue | |
Feb 21, 2012 12:13 pm | tigersfan | Internal Weight | => Feature Suggestion |
Feb 21, 2012 12:13 pm | tigersfan | Status | new => considering |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |