View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006039 | Valley 1 | Bug - AVWW Multiplayer | Feb 20, 2012 11:54 am | Feb 21, 2012 8:15 pm | |
Reporter | The Mimic | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.579 | ||||
Fixed in Version | 0.580 | ||||
Summary | 0006039: Rescuing NPC On Server Causes Crash/Disconnect | ||||
Description | After updating to 0.579, a friend on the server I was hosting found an NPC to rescue and hit confirm - this caused me to be unable to leave the room I was in, effectively disconnecting me and everyone else from the server, like a mass desynchronization. The server instance had to be closed and restarted for the game to continue, but activating the NPC reproduced the error. The following error was spammed to the server instance of AVWW that was running, several times per second: 2/19/2012 11:44:16 PM (0.579) ----------------------------------- UnhandledErrors----------------------------------- 2/19/2012 11:44:16 PM (0.579) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in <filename unknown>:0 at Chunk.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.Update () [0x00000] in <filename unknown>:0 Edit: This error was in ArcenDebugLog.txt at the same time, repeated twenty times per second or so. 2/19/2012 11:44:24 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 20, 2012 11:54 am | The Mimic | New Issue | |
Feb 20, 2012 11:57 am | The Mimic | Description Updated | |
Feb 20, 2012 1:23 pm | tigersfan | Internal Weight | => Game Crash |
Feb 20, 2012 1:23 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 20, 2012 1:23 pm | tigersfan | Status | new => assigned |
Feb 21, 2012 8:15 pm | keith.lamothe | Note Added: 0019534 | |
Feb 21, 2012 8:15 pm | keith.lamothe | Status | assigned => resolved |
Feb 21, 2012 8:15 pm | keith.lamothe | Fixed in Version | => 0.580 |
Feb 21, 2012 8:15 pm | keith.lamothe | Resolution | open => fixed |