View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006010 | Valley 1 | Bug - Room Issues | Feb 19, 2012 2:58 pm | Feb 19, 2012 3:29 pm | |
Reporter | c4sc4 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.579 | ||||
Summary | 0006010: Basements now have inaccessible areas | ||||
Description | Bug or Feature? Now that basements and attics are only 2 tiles high, this leads to areas with only one tile high entries. Now these are only accessible if you have miniature. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Hmmm, that's a procedurally generated room. That probably shouldn't be that way. |
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I knew that would be the case, but forgot to mention it. It's working as intended. It's one small stab at Metroidvania-style progression where certain abilities give you access to new places you otherwise could not go. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 19, 2012 2:58 pm | c4sc4 | New Issue | |
Feb 19, 2012 2:58 pm | c4sc4 | File Added: Screenshot_2012_02_19_11_54_44.png | |
Feb 19, 2012 2:59 pm | c4sc4 | Summary | Basements now have inacessable areas => Basements now have inaccessible areas |
Feb 19, 2012 2:59 pm | c4sc4 | Description Updated | |
Feb 19, 2012 3:04 pm | tigersfan | Note Added: 0019394 | |
Feb 19, 2012 3:04 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 19, 2012 3:04 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 19, 2012 3:04 pm | tigersfan | Status | new => assigned |
Feb 19, 2012 3:29 pm | Chris_McElligottPark | Note Added: 0019396 | |
Feb 19, 2012 3:29 pm | Chris_McElligottPark | Status | assigned => closed |
Feb 19, 2012 3:29 pm | Chris_McElligottPark | Resolution | open => no change required |