View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005993 | Valley 1 | Balance Issue | Feb 18, 2012 4:35 am | Feb 18, 2012 11:41 am | |
Reporter | martyn_van_buren | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.578 | ||||
Fixed in Version | 0.579 | ||||
Summary | 0005993: Make clockwork probes drop health, at least in battlefields | ||||
Description | I'm finding battlefield missions nearly impossible with the droves of clockwork probes; they're about the hardest thing I've seen to take down and when you you tend to get shards instead of even a small amount of health, which is just fatal when you get three-four of them in a row. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Fixed up all the monster types so that they now drop the appropriate kinds of drops -- non-boss stuff dropping health always, instead of just giant numbers of consciousness shards, etc. There were a number of more recent monsters, such as the clockwork probe, that had the wrong kind of drops. ** As an added bonus, made the game warn the programmers about this in case it detects the wrong setup in the future, so we'll notice if things get off. Lots of other parts of the game already help us self-check like this, but now this does also. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 18, 2012 4:35 am | martyn_van_buren | New Issue | |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Internal Weight | => New |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Note Added: 0019348 | |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Status | new => resolved |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Fixed in Version | => 0.579 |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 18, 2012 11:41 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |