View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005970 | Valley 1 | Crash/Exception | Feb 16, 2012 9:29 pm | Feb 19, 2012 4:04 pm | |
Reporter | martyn_van_buren | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.578 | ||||
Fixed in Version | 0.579 | ||||
Summary | 0005970: Invincibility! | ||||
Description | I got an error message (The engine has reported errors, or something like that) upon entering a forest region, and after that my invincibility didn't end. I ran around the chunk some and tested it; it said the word invincible on the meter and indeed I did not take any damage, but the shield graphics on the character were gone. Upon entering a building, things returned to normal and stayed that way. Errors file attached; it has a few of those "Cannot find **shadows***" errors after the one I mentioned, which was different. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0006014 | resolved | Chris_McElligottPark | Invincibility with frequent room transition |
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I've seen the invincibility tag on the health bar stick around as well, but it was unaccompanied by errors in my case. I seem to recall this happening mostly (or entirely) in rooms I've already cleared of enemies, so I've been unable to test whether the invincibility actually remains. |
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The tag itself is looking directly at the underlying values -- so if the tag is there, you're definitely invincible. There's no way it could be getting that wrong (which is helpful, actually, for cases like this!) |
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When it comes to that log file, I'm not seeing any actual recent errors, though -- it's got stuff as far back as October, but nothing more recent than last week. |
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I've seen this underwater as well, and there were definitely monsters around then. Nothing logged as far as I can tell, and no on-character graphics visible. |
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Hmmm. This may have been a problem for a long time, then, but now the new invincible flag just makes it clear that it's actually a problem. I'll take a look at it, thanks. |
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Having just experienced this bug, I'll note that it seems to be very place specific, I have it in one room of one building with the rest of the area working normally. For the record it was a building I had never been in before. |
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Thanks! * Fixed some bugs with sometimes players remaining invincible when they should not have been. ** This was not a new bug, but it's one that has only become easily visible to players recently because of the invincible marker on the health bar. |
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I don't know if this is important, but could the debug system be malfunctioning? I got at least four error messages in the half hour before submitting the log file; one "the engine is reporting errors" and then a number of that one where the game was trying to preload a nonexistent file in interiors. If they aren't in the log, does that mean it's falsely reporting errors or reporting errors and failing to log them? |
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Those go into a different log -- well, one of several different logs. The game itself has something like 8 different logs it can write to. The tellthedeveloper logs go into an ArcenDebugging.txt log or something like that. Basically any sort of text file in RuntimeData is probably an error log. Inside the AVWW_Data folder, unity itself also has a log in the form of output.log, which sometimes has errors which didn't make it to our own error handling because unity died first. If it's a tellthedeveloper sort of error, that's why it wasn't in unhandled exceptions. Those are more like warnings than outright brokenness (most of the time). In terms of that missing file error, that's already fixed for the next version and literally affects nothing. The engine is reporting errors usually would be in the unhandled exceptions, but I guess not in this case. |
Date Modified | Username | Field | Change |
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Feb 16, 2012 9:29 pm | martyn_van_buren | New Issue | |
Feb 16, 2012 9:29 pm | martyn_van_buren | File Added: UnhandledErrors.txt | |
Feb 16, 2012 9:51 pm | tigersfan | Internal Weight | => Major Problem |
Feb 16, 2012 9:51 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 16, 2012 9:51 pm | tigersfan | Status | new => assigned |
Feb 17, 2012 2:09 am | jerith | Note Added: 0019283 | |
Feb 17, 2012 8:19 am | Chris_McElligottPark | Note Added: 0019288 | |
Feb 17, 2012 8:21 am | Chris_McElligottPark | Note Added: 0019289 | |
Feb 17, 2012 8:37 am | jerith | Note Added: 0019290 | |
Feb 17, 2012 8:38 am | Chris_McElligottPark | Note Added: 0019291 | |
Feb 17, 2012 9:36 am | Terraziel | Note Added: 0019293 | |
Feb 17, 2012 10:05 am | Chris_McElligottPark | Note Added: 0019294 | |
Feb 17, 2012 10:05 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 17, 2012 10:05 am | Chris_McElligottPark | Fixed in Version | => 0.579 |
Feb 17, 2012 10:05 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 17, 2012 1:03 pm | martyn_van_buren | Note Added: 0019302 | |
Feb 17, 2012 1:13 pm | Chris_McElligottPark | Note Added: 0019303 | |
Feb 19, 2012 4:04 pm | AragonLA | Relationship added | has duplicate 0006014 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |