View Issue Details

IDProjectCategoryLast Update
0005970Valley 1Crash/ExceptionFeb 19, 2012 4:04 pm
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.578 
Fixed in Version0.579 
Summary0005970: Invincibility!
DescriptionI got an error message (The engine has reported errors, or something like that) upon entering a forest region, and after that my invincibility didn't end. I ran around the chunk some and tested it; it said the word invincible on the meter and indeed I did not take any damage, but the shield graphics on the character were gone.

Upon entering a building, things returned to normal and stayed that way.

Errors file attached; it has a few of those "Cannot find **shadows***" errors after the one I mentioned, which was different.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

has duplicate 0006014 resolvedChris_McElligottPark Invincibility with frequent room transition 

Activities

jerith

Feb 17, 2012 2:09 am

reporter   ~0019283

I've seen the invincibility tag on the health bar stick around as well, but it was unaccompanied by errors in my case. I seem to recall this happening mostly (or entirely) in rooms I've already cleared of enemies, so I've been unable to test whether the invincibility actually remains.

Chris_McElligottPark

Feb 17, 2012 8:19 am

administrator   ~0019288

The tag itself is looking directly at the underlying values -- so if the tag is there, you're definitely invincible. There's no way it could be getting that wrong (which is helpful, actually, for cases like this!)

Chris_McElligottPark

Feb 17, 2012 8:21 am

administrator   ~0019289

When it comes to that log file, I'm not seeing any actual recent errors, though -- it's got stuff as far back as October, but nothing more recent than last week.

jerith

Feb 17, 2012 8:37 am

reporter   ~0019290

I've seen this underwater as well, and there were definitely monsters around then. Nothing logged as far as I can tell, and no on-character graphics visible.

Chris_McElligottPark

Feb 17, 2012 8:38 am

administrator   ~0019291

Hmmm. This may have been a problem for a long time, then, but now the new invincible flag just makes it clear that it's actually a problem. I'll take a look at it, thanks.

Terraziel

Feb 17, 2012 9:36 am

reporter   ~0019293

Having just experienced this bug, I'll note that it seems to be very place specific, I have it in one room of one building with the rest of the area working normally. For the record it was a building I had never been in before.

Chris_McElligottPark

Feb 17, 2012 10:05 am

administrator   ~0019294

Thanks!

* Fixed some bugs with sometimes players remaining invincible when they should not have been.
** This was not a new bug, but it's one that has only become easily visible to players recently because of the invincible marker on the health bar.

martyn_van_buren

Feb 17, 2012 1:03 pm

reporter   ~0019302

I don't know if this is important, but could the debug system be malfunctioning? I got at least four error messages in the half hour before submitting the log file; one "the engine is reporting errors" and then a number of that one where the game was trying to preload a nonexistent file in interiors. If they aren't in the log, does that mean it's falsely reporting errors or reporting errors and failing to log them?

Chris_McElligottPark

Feb 17, 2012 1:13 pm

administrator   ~0019303

Those go into a different log -- well, one of several different logs. The game itself has something like 8 different logs it can write to. The tellthedeveloper logs go into an ArcenDebugging.txt log or something like that. Basically any sort of text file in RuntimeData is probably an error log.

Inside the AVWW_Data folder, unity itself also has a log in the form of output.log, which sometimes has errors which didn't make it to our own error handling because unity died first.

If it's a tellthedeveloper sort of error, that's why it wasn't in unhandled exceptions. Those are more like warnings than outright brokenness (most of the time).

In terms of that missing file error, that's already fixed for the next version and literally affects nothing. The engine is reporting errors usually would be in the unhandled exceptions, but I guess not in this case.

Issue History

Date Modified Username Field Change
Feb 16, 2012 9:29 pm martyn_van_buren New Issue
Feb 16, 2012 9:29 pm martyn_van_buren File Added: UnhandledErrors.txt
Feb 16, 2012 9:51 pm tigersfan Internal Weight => Major Problem
Feb 16, 2012 9:51 pm tigersfan Assigned To => Chris_McElligottPark
Feb 16, 2012 9:51 pm tigersfan Status new => assigned
Feb 17, 2012 2:09 am jerith Note Added: 0019283
Feb 17, 2012 8:19 am Chris_McElligottPark Note Added: 0019288
Feb 17, 2012 8:21 am Chris_McElligottPark Note Added: 0019289
Feb 17, 2012 8:37 am jerith Note Added: 0019290
Feb 17, 2012 8:38 am Chris_McElligottPark Note Added: 0019291
Feb 17, 2012 9:36 am Terraziel Note Added: 0019293
Feb 17, 2012 10:05 am Chris_McElligottPark Note Added: 0019294
Feb 17, 2012 10:05 am Chris_McElligottPark Status assigned => resolved
Feb 17, 2012 10:05 am Chris_McElligottPark Fixed in Version => 0.579
Feb 17, 2012 10:05 am Chris_McElligottPark Resolution open => fixed
Feb 17, 2012 1:03 pm martyn_van_buren Note Added: 0019302
Feb 17, 2012 1:13 pm Chris_McElligottPark Note Added: 0019303
Feb 19, 2012 4:04 pm AragonLA Relationship added has duplicate 0006014
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception