View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005961 | Valley 1 | Bug - Monster Behavior | Feb 16, 2012 4:52 pm | Feb 24, 2012 5:29 pm | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.578 | ||||
Fixed in Version | 0.581 | ||||
Summary | 0005961: Dragons breath spawns outside of room. | ||||
Description | There may be another ticket about something like this, but I can't seem to find it. But, either way, this has a good world file attached. In this one, the dragon is in a fairly narrow room, and anytime his magic emission point is anywhere near the wall, the breath spawns outside the room in the windows around the room. Load attached room to see what I mean, the fire is already outside, just let him run back and forth a few times to see him spawn it out there. If it matters, it's actually NOT from .578, but internal build 4136. Though for this they are probably identical. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0006085 | resolved | Chris_McElligottPark | Urban Predator parts go through walls |
|
Thanks! * Fixed an issue where some bosses, most notably the crippled dragons and urban predators, could stick their head through a wall and breathe fire or fire missiles on the other side of it. ** This required a pretty major extension to the collision hitbox logic, but so far all seems well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 16, 2012 4:52 pm | tigersfan | New Issue | |
Feb 16, 2012 4:52 pm | tigersfan | Status | new => assigned |
Feb 16, 2012 4:52 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 16, 2012 4:52 pm | tigersfan | File Added: Test World.rar | |
Feb 24, 2012 5:28 pm | Chris_McElligottPark | Relationship added | has duplicate 0006085 |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Note Added: 0019758 | |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Fixed in Version | => 0.581 |
Feb 24, 2012 5:29 pm | Chris_McElligottPark | Resolution | open => fixed |