View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005903 | Valley 1 | Suggestion | Feb 14, 2012 11:46 am | Mar 19, 2012 8:06 pm | |
Reporter | Penumbra | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.909 | ||||
Summary | 0005903: Mission: Fix the anachronism | ||||
Description | A building from a specific age is created. Some x pieces of furniture/background objects are from incorrect time periods. The player is tasked with removing the offending objects, while leaving the correct objects behind. The better the players do by the time they leave the building determines the reward. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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This would probably be best as a secret mission that occurs when entering some random homes. This one might also have issues with the lore that I do not understand. Or new lore to be made up that explains why the anachronisms are bad. This mission will scale well when new items are added to the pool. The players will be rewarded for paying attention and solving a puzzle. I would like there to be puzzles, and this was the one I thought would be simplest to implement. |
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Great idea! * This new mission type comes in two variants: ** '''Fix Anachronisms In Building''' *** A strange rift in time is influencing a building in this region, and creatures from many different time periods are flooding in. *** Well, more than usual. *** The interlopers are causing the rift to widen -- if you destroy them, the the rift will be sealed and you will recover the resources stashed in the building. But beware: if you destroy any monster that actually belongs in the local time period, the rift will burst wide open and the mission will be lost. ** '''Fix Anachronisms In Cave''' *** A strange rift in time is influencing a cave in this region, and creatures from many different time periods are flooding in. *** Well, more than usual. *** The interlopers are causing the rift to widen -- if you destroy them, the the rift will be sealed and you will recover the resources stashed in the cave. But beware: if you destroy any monster that actually belongs in the local time period, the rift will will burst wide open and the mission will be lost. * This is a particularly interesting sort of mission, because it emphasizes observation and puzzle-solving. Some monsters seed in multiple time periods, and so that's particularly tricky to know which ones to destroy. You'll want to pay attention to how many anachronistic monsters are remaining (there's a count of this), and use wit and strategy to figure out the monsters you are less sure about. ** For instance, if you aren't sure about espers but there are more espers remaining than there are anachronistic monsters, then you've just eliminated them as being anachronistic. This isn't just a memory game; you can use deduction to figure out quite a bit. * The other thing that is unusual about this mission is that there are a large number of enemies in these areas that you absolutely can not kill without losing the mission. Even in the stealth missions, you can kill the enemies that spot you; they are just more dangerous and more blind. These enemies aren't any more blind than usual, so having to figure out the monsters to target while avoiding the ones that are off-limits is challenging from a combat skill level even if you know the enemy types and where they belong by heart. * Both the interior and the underground variants of this mission use the new terrain/room generation logic noted above. So they tend to feel very different from anything else you've seen before in terms of their construction. |
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Nice! Making it based off of monsters is really interesting. Much more dynamic. I take it monster migration is disabled for these? |
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Glad you like it! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 14, 2012 11:46 am | Penumbra | New Issue | |
Feb 14, 2012 11:48 am | Penumbra | Note Added: 0019106 | |
Feb 14, 2012 11:52 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - Mission Ideas |
Feb 14, 2012 11:52 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 14, 2012 11:52 am | tigersfan | Status | new => considering |
Feb 14, 2012 11:52 am | tigersfan | Category | Suggestion - Mission Ideas => Suggestion - General Idea |
Mar 19, 2012 7:44 pm | Chris_McElligottPark | Note Added: 0021053 | |
Mar 19, 2012 7:44 pm | Chris_McElligottPark | Status | considering => resolved |
Mar 19, 2012 7:44 pm | Chris_McElligottPark | Fixed in Version | => 0.909 |
Mar 19, 2012 7:44 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 19, 2012 7:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 19, 2012 7:47 pm | Penumbra | Note Added: 0021054 | |
Mar 19, 2012 7:48 pm | Penumbra | Note Edited: 0021054 | |
Mar 19, 2012 8:06 pm | Chris_McElligottPark | Note Added: 0021055 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |