View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005876 | Valley 1 | Suggestion - UI Ideas | Feb 13, 2012 6:11 pm | Feb 22, 2012 4:25 pm | |
Reporter | Hyfrydle | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.576 | ||||
Summary | 0005876: Incorrect NPC profession level | ||||
Description | When I select 'Settlement Residents' under planning it shows all my residents with a profession level that matches the tier, but if I mouse over them the profession level shows 1. This is on a brand new world on my older worlds on the screen showing all the residents no level is showing I also noticed this on Toll's server. Does the level of the residents increase by tier? If so should the level increment in the planning screen? | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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The level of the residents is unaffected by the continent tier -- it's purely based on the buildings you have constructed. Clearly there's still a bug in the display there, but hopefully that helps. We should probably call this "skill level" on the residents, rather than tier, Keith. |
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I'm very confused I have lot's of different buildings from various missions but I'm unable to construct them due to my residents skill levels been too low. It seems like I'm unable to build one thing due to a lack of skill or a building in some other area. Have I misunderstood how this is supposed to work? |
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Step 1: Build residential and storage tower. You can't do anything else until you do this. Step 2 and 3: Build lumbermancy and stonebinding profession buildings. You can't build any other buildings until you get one of these up, as all the other buildings require one or the other of these. Step 4: Now you can build other profession buildings, as well as the various personality structures. Depending on the specific buildings you want to construct, and the NPCs you find, you'll need to unlock things in a specific order. Step 4 is where the "card game" aspects come in. Often you won't be able to build something because you don't have an NPC with the right profession and right skill level. So your job is thus to figure out how to get an NPC with that profession and skill level. If you already have an NPC in that profession, try to build their personality structures. If you can't, then keep your eye out for other NPCs with the same profession but with personality structures that are more in tune with what you CAN build. Step 1-3 are pretty straightforward if you do the missions that give those rewards (right-click on the world map to find where those missions are). Even getting up the other 4 profession buildings is very easy once you have a skill 2 or 3 lumbermancer and/or stonebinder. Where things get much harder is at Step 4, because untangling the nest of personality buildings to get so you can build a specific building may be close to impossible at times, if the random number generator isn't being kind to you. In which case you may need to find an NPC with better synergy with your guardian power scrolls, to ultimately get it so you have an NPC at the highest skill level in the professions you care about. It doesn't matter if you upgrade ALL your NPCs to a given skill level of a profession -- as long as you get one there, you're all set for any guardian powers requiring that. |
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Thanks for that I totally misunderstood how it worked I thought the residents skills increased with tier so I was aiming to achieve tier 3 so I could start building. I think it might be useful to show blanks of each building in the settlement structures highlighting that nothing else can be built until the key buildings are up and running. Or if this is too graphic intensive some text giving the basic building requirements. Hope these suggestions are useful and thanks for taking the time to explain. |
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Cheers! Glad that helped. Working on making this section more clear is one of our chief jobs for this week, so hopefully we'll get that straightened out. Hearing where folks are getting tripped up (especially experienced players, at this point) is really useful to us in that. |
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I think Chris made the change to show "Skill Level" instead of "Tier", is there anything else specific that needs to be done here? |
Date Modified | Username | Field | Change |
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Feb 13, 2012 6:11 pm | Hyfrydle | New Issue | |
Feb 13, 2012 6:43 pm | Chris_McElligottPark | Note Added: 0019041 | |
Feb 13, 2012 6:43 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 13, 2012 6:43 pm | Chris_McElligottPark | Status | new => assigned |
Feb 13, 2012 6:53 pm | Hyfrydle | Note Added: 0019042 | |
Feb 13, 2012 7:05 pm | Chris_McElligottPark | Note Added: 0019046 | |
Feb 13, 2012 7:14 pm | Hyfrydle | Note Added: 0019049 | |
Feb 13, 2012 7:40 pm | Chris_McElligottPark | Note Added: 0019051 | |
Feb 14, 2012 7:40 am | tigersfan | Internal Weight | => For New Player Experience |
Feb 20, 2012 10:49 am | keith.lamothe | Note Added: 0019443 | |
Feb 20, 2012 10:49 am | keith.lamothe | Status | assigned => feedback |
Feb 22, 2012 4:25 pm | Chris_McElligottPark | Status | feedback => resolved |
Feb 22, 2012 4:25 pm | Chris_McElligottPark | Resolution | open => fixed |