View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005861 | Valley 1 | Suggestion - Room Ideas/Complaints | Feb 12, 2012 9:48 pm | Feb 13, 2012 8:35 pm | |
Reporter | Erocs | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 0.575 | ||||
Fixed in Version | 0.577 | ||||
Summary | 0005861: Chunk Map: Ball of Light indicator dot obscures door indicator | ||||
Description | Just a minor thing, but it seems that the green/red dot that indicates a door has a lower z-level than the ball of light's indicator. Immediately using ball of light after entering a room can cause the door indicator dot to disappear. Do this in a maze room without noticing what happened and it's a run around to find the exit. Suggestion: Move the ball of light indicator to a lower z-level than other map indicators so instead it's obscured and doors show up. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0004919 | resolved | Chris_McElligottPark | Lights minimap blips shouldn't obscure other blips |
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Duplicate of 0004919 |
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Thanks! * Previously, the blip from a ball of light (or any other light source) could cover up the blip from a door. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2012 9:48 pm | Erocs | New Issue | |
Feb 12, 2012 10:15 pm | Toll | Note Added: 0018943 | |
Feb 12, 2012 10:15 pm | Toll | Relationship added | duplicate of 0004919 |
Feb 13, 2012 12:30 pm | tigersfan | Internal Weight | => New |
Feb 13, 2012 12:30 pm | tigersfan | Status | new => closed |
Feb 13, 2012 12:30 pm | tigersfan | Resolution | open => duplicate |
Feb 13, 2012 8:35 pm | Chris_McElligottPark | Note Added: 0019060 | |
Feb 13, 2012 8:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 13, 2012 8:35 pm | Chris_McElligottPark | Status | closed => resolved |
Feb 13, 2012 8:35 pm | Chris_McElligottPark | Fixed in Version | => 0.577 |