View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005853 | AI War 1 / Classic | Bug - Gameplay | Feb 12, 2012 3:45 pm | Feb 13, 2012 12:23 pm | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.024 | ||||
Summary | 0005853: Giving a fortress an attack order in range causes it to move slightly, which causes repair timer to reset | ||||
Description | This isn't really something new and affects all units, but if you give an attack order to a fortress to something currently in range (i.e. for setting attack preference), it moves slightly which resets the timer for its repair ability. Minor problem, not something very significant. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2012 3:45 pm | Spikey00 | New Issue | |
Feb 12, 2012 3:45 pm | Spikey00 | Description Updated | |
Feb 13, 2012 12:23 pm | tigersfan | Internal Weight | => Polish Tweak |
Feb 13, 2012 12:23 pm | tigersfan | Assigned To | => keith.lamothe |
Feb 13, 2012 12:23 pm | tigersfan | Status | new => assigned |