View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005842 | Valley 1 | Suggestion - UI Ideas | Feb 12, 2012 8:43 am | Feb 13, 2012 12:11 pm | |
Reporter | martyn_van_buren | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.575 | ||||
Summary | 0005842: Improved tab targeting? | ||||
Description | When fighting really large groups of enemies, especially during battlefield missions, I often don't care that much when one enemy dies (and besides they're often off my screen). Could we have an optional "cycle targeting to next enemy upon death" version for fights like this? I'd also like to see a range limit on keeping your targetting on regular mobs. When an eagle or rhino rushes by and then leaves, I often forget to remove the targetting and wind up shooting things off toward the far edge of the screen. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2012 8:43 am | martyn_van_buren | New Issue | |
Feb 13, 2012 12:11 pm | tigersfan | Internal Weight | => Feature Suggestion |
Feb 13, 2012 12:11 pm | tigersfan | Status | new => considering |