View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005839 | Valley 1 | Suggestion - Balancing Issues | Feb 12, 2012 7:42 am | Feb 13, 2012 12:09 pm | |
Reporter | martyn_van_buren | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.575 | ||||
Summary | 0005839: Warp out of chunk before new-character select | ||||
Description | I was killed during a battlefield mission just now, and I realized from the sounds that as I was looking at my choices for my next character the enemy was still attacking my base! This hardly seems fair; I can see an automatic loss but creating a situation where you have time pressure to choose a character seems unreasonable. I'd suggest the simple fix of doing the warp out of the chunk before character selection. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2012 7:42 am | martyn_van_buren | New Issue | |
Feb 13, 2012 12:09 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 13, 2012 12:09 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 13, 2012 12:09 pm | tigersfan | Status | new => assigned |