View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005825 | AI War 1 / Classic | Bug - Gameplay | Feb 11, 2012 10:19 pm | Feb 13, 2012 10:43 am | |
Reporter | Sean_K | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.024 | ||||
Summary | 0005825: Armor piercing does not scale with high/normal/low caps | ||||
Description | I was switching between caps and noticed that while armor scales such as 600/1200/2400 for high/mid/low caps of mk1 bombers, the armor piercing of fighters and the anti-armors I had were constant at 750 and 10,000. Just as an example, low caps fighters do 2550 (of 4800) vs. armored while on high caps they do a full 1200 damage. Not sure if this was intentional, or just an error of the mouse-over display, but it makes low caps armor ships a decent bit tougher while high caps ships might as well not have armor. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||